Lampshade
Lampshade provides fast, composable GPU histograms, reduction, argmin selection, predicate masks, prefix scan, stream compaction, run-length encoding, and unsigned integer radix sort for Rust applications using wgpu and WGSL.
Benchmarks
Resident GPU-buffer benchmarks include command recording, submission, execution, and reusable workspace management. They exclude host upload and validation readback. Reduction comparisons include the required four-byte scalar readback for both libraries. Inputs are deterministic, outputs are validated, and reported comparisons are medians of independent process medians.
The published-release regression harness
runs identical resident workloads against crates.io 0.12.1 on WGPU 29 and the
0.13 development checkout on WGPU 30. The migration run writes raw samples and
process medians to JSON while treating cross-runtime timing as characterization,
not a same-stack regression gate.
The 0.8 typed-pipeline stabilization report
records the final fixed-path gate and targeted rechecks.
The Lampshade migration report
verifies the 0.8 rename against its published 0.7 predecessor.
The key-only sort report records the
fixed-length u32 8-bit path, large-input validation, and its unchanged
key/value control.
The ArgMin-by-key report records the
new fixed and GPU-counted selector, its full-sort application baseline, and the
published-0.11 regression gate.
The 0.9 release report
records the crates.io 0.8 regression gate, final key-sort/RLE characterization,
and identical-package validation on RTX, Jetson Orin, Intel, and Apple GPUs.
The WGPU 29 candidate report
records an RTX pass and the accepted WGPU 29 Metal completion-boundary cost.
Lampshade 0.10 through 0.12 use WGPU 29; 0.13 returns the current development
line to WGPU 30. The adjacent
downstream spike report
separates promising Gaussian-splatting integrations from release readiness.
The 0.11 release report
records the clean same-runtime regression gate and physical SoA correctness
validation on NVIDIA Vulkan, Apple Metal, and Intel Vulkan.
The GPU-counted radix report
records the Intel portable-SoA speedup, Metal parity, and rejected Metal
experiments.
The GPU-resident count report
separates isolated scheduling cost from full compaction-to-sort/reduction
results on RTX, Intel, and two Jetsons, plus fixed-path regression controls.
The comparison tables below are historical pre-0.10 measurements using the runtime versions stated in their linked reports. They remain algorithmic baselines, not evidence for the current release candidate; source-pinned release and downstream integration reports supersede them where available.
Against Massively 0.96
On an RTX 4070 Ti SUPER using Vulkan, Lampshade was faster in every overlapping 100-million-item workload:
| Workload | Lampshade | Massively | Speedup |
|---|---|---|---|
| Stable key/value sort, 16-bit keys | 7.961 ms | 167.915 ms | 21.09x |
| Stable key/value sort, full-width keys | 14.559 ms | 168.132 ms | 11.55x |
| Exclusive scan | 2.837 ms | 3.550 ms | 1.25x |
| Stable compaction, 50% selected | 3.717 ms | 5.662 ms | 1.52x |
| Wrapping sum reduction | 0.714 ms | 1.388 ms | 1.94x |
The same comparison at 10 million items also favored Lampshade on two Jetson Orin Nano systems:
| Workload | RTX 4070 Ti SUPER | Jetson, 8 TPC | Jetson, 4 TPC |
|---|---|---|---|
| Stable key/value sort, 16-bit keys | 7.98x | 8.48x | 8.55x |
| Stable key/value sort, full-width keys | 4.51x | 4.53x | 4.55x |
| Exclusive scan | 2.81x | 1.53x | 1.48x |
| Stable compaction, 50% selected | 2.06x | 1.66x | 1.63x |
See the Massively harness and wgpu 30 report for the method, exact revisions, complete matrices, and machine-readable results.
Intel Vulkan
On Intel Alder Lake-N integrated graphics at 10 million items, Lampshade led Massively in every workload. Sort uses the capability-gated 4-bit radix path; reduction uses the portable kernel:
| Workload | Lampshade | Massively | Speedup |
|---|---|---|---|
| Stable key/value sort, 16-bit keys | 129.879 ms | 562.704 ms | 4.33x |
| Stable key/value sort, full-width keys | 262.103 ms | 587.898 ms | 2.24x |
| Exclusive scan | 12.450 ms | 34.210 ms | 2.75x |
| Stable compaction, 50% selected | 15.900 ms | 42.429 ms | 2.67x |
| Wrapping sum reduction | 3.776 ms | 4.585 ms | 1.21x |
All 74 tests in the historical 0.6 release-candidate suite passed; the counted and typed APIs added later in 0.8 were not part of that Intel run. At 100M, reduction measured 21.983 ms versus 22.836 ms for Massively, a 1.04x lead. The Intel wide-radix report includes 1M-100M results, stage profiles, and measured regression controls. At 100M, the same four speedups are 9.78x, 4.79x, 2.44x, and 2.52x respectively.
Apple Metal
Upgrading from wgpu 28 to wgpu 30 removed the previous host-returning reduction deficit on an M3 Pro. These are final-candidate medians of three independent process medians:
| Items | Lampshade | Massively | Speedup |
|---|---|---|---|
| 1M | 0.171 ms | 0.749 ms | 4.37x |
| 10M | 0.479 ms | 0.844 ms | 1.76x |
| 100M | 3.260 ms | 3.602 ms | 1.11x |
Massively 0.96 could not initialize these Metal pipelines: its generated layouts requested 42 or 47 storage buffers against the adapter limit of 29. The harness records this as an unsupported comparison, not an artificial speedup. Reduction does run in both libraries and uses the same end-to-host scalar boundary. All 74 tests in the historical 0.6 release-candidate suite and every then-current 100M benchmark validator passed on the M3 Pro; the later 0.8 counted and typed APIs were not rerun there. See the wgpu 30 report, the earlier Apple report, and the upstream issue.
Against wgpu_sort
On the tested NVIDIA Vulkan system at 100 million key/value pairs:
| Key width | Lampshade | wgpu_sort |
Speedup |
|---|---|---|---|
| 16 bits | 8.605 ms | 14.884 ms | 1.73x |
| 32 bits | 15.457 ms | 15.907 ms | 1.03x |
The wgpu_sort report documents the pinned baseline and reproduction harness.
Features
- Portable 1-256-bin
u32histograms with workgroup-private counters. - Wrapping sum, minimum, and maximum reduction for
u32values. - Lexicographic argmin selection for
(u32 key, u32 value)records. - Inclusive and exclusive
u32prefix scan. - Reusable comparison predicates that produce compaction-ready masks.
- Stable compaction of
u32values andKeyValuerecords. - Adjacent
u32run-length encoding with a GPU-resident run count. - Stable radix sort for
u32values and(u32 key, u32 value)pairs. - Stable in-place radix sort for separate
u32key/value buffers, with a native NVIDIA Vulkan path and a transparent portable bridge. - Explicit key-width bounds that skip unnecessary radix passes.
- Slice APIs for simple upload/execute/readback workflows.
- GPU-buffer APIs for composing work in one command encoder.
- Capacity-bounded sort and reduction driven by GPU-resident item counts.
- Typed buffer views and an ordered
pipelinerecorder that prepares shared GPU-count metadata automatically. - Reusable scratch storage and no
unsafeblocks in library code.
The Massively and wgpu_sort comparisons above were collected under the former
wgpu-primitives package name. The 0.8 rebrand changed package/import names but
not those kernels or timing boundaries; newer Lampshade measurements are linked
separately.
Installation
Lampshade 0.13 uses wgpu 30. Applications using wgpu 29 can remain on
Lampshade 0.12. Tokio is listed because the executable quick start below uses
#[tokio::main]; library development dependencies do not propagate to applications.
[]
= "0.13"
= "30"
= { = "1", = ["macros", "rt-multi-thread"] }
The predecessor was published as wgpu-primitives = "0.7". Existing users can
move to Lampshade and change Rust imports from wgpu_primitives to lampshade.
Upgrade Lampshade and wgpu together because public wgpu types from different
major versions are not interchangeable. See the
0.13 migration note.
Separate key/value buffers
KeyValueSoaSorter keeps keys and payloads in the caller's separate buffers.
The fixed-count API owns its tiny count buffer, so renderers with a CPU-known
item count do not need to manufacture GPU metadata:
let mut sorter = new;
sorter.prepare_sort?;
// Per frame: record into the application's existing command encoder.
sorter.record_reserved_sort?;
For GPU-produced lengths, use prepare_counted_from_word and
record_reserved_sort_counted_from_word; the selected prefix never returns to
the CPU. On a validated NVIDIA Vulkan device with fixed 32-wide subgroups,
Lampshade uses its native four-pass SoA kernel. Other adapters use the same
public interface via a pack → portable stable sort → unpack bridge. That
fallback preserves correctness and composition, but it uses two internal AoS
bridge buffers plus the portable sorter's workspace and is not presented as a
performance win.
Applications that create their own device can opt into the native path without hard-coding Lampshade's feature and limit contract:
let soa = requirements;
let required_features = soa.features;
let required_limits = soa.limits;
let = adapter.request_device.await?;
Quick start
use ;
async
See examples/ for standalone primitives and composed resident
pipelines. The particle pipeline filters,
stably compacts, and depth-sorts key/entity records with one submission and one
final readback.
GPU-resident composition
The pipeline API below has been stable since Lampshade 0.8 and is not present in the
published wgpu-primitives 0.7 predecessor.
Applications that already own a wgpu device should reuse it and record multiple
primitives before submitting once. The stable pipeline API carries buffer
ranges, capacities, and fixed or GPU-resident extents between operations:
let mut primitives = new;
let input_view = from_range?;
let mask_output = from_range?;
let compacted = from_range?;
let sorted = from_range?;
let sum = from_range?;
let count = new?;
primitives.reserve_workspace?;
primitives.reserve_count?;
let mut recorder = primitives.record;
let mask = recorder.mask?;
let compacted = recorder.compact?;
let sorted = recorder.sort?;
recorder.reduce?;
drop;
queue.submit;
This recording boundary is especially important on WGPU 29 Metal. On the
tested M3 Pro, an explicit submit plus Device::poll(Wait) cost about 1.53 ms
even for an empty command buffer. Record the whole GPU workflow and synchronize
only for a required host readback; calling a host-returning convenience method
for every primitive repeatedly pays that runtime cost.
resident_pipeline.rs composes u32
predicate, compaction, sort, and reduction. The
particle example proves the same typed flow for
KeyValue records: predicate, stable compaction, and stable sort by key.
Compaction writes the selected count and later primitives consume it without a
CPU synchronization point. The recorder caches a GpuCountPlan internally and
schedules its preparation once after the count producer. Existing raw-buffer
and explicit-plan APIs remain available.
GpuSlice ranges use element indices and may start at aligned nonzero offsets.
Different read/write roles in one primitive must still use distinct underlying
buffer handles: WebGPU treats writable storage use as exclusive even for
disjoint static binding ranges. reserve_workspace prepares only the requested
pipelines and grows only their capacity-dependent workspaces; bind groups and
small uniform buffers may still be created while commands are recorded.
Plans default to CountedSortDispatch::Indirect, which sizes radix
reduce/scatter launches to the GPU-selected prefix and is the portable choice
for unknown or sparse counts. Its histogram scan remains capacity-sized.
CountedSortDispatch::Capacity trades inactive workgroups for lower dispatch
overhead and should be selected only with workload-specific benchmark evidence.
The command encoder preserves GPU execution order. Rust borrows the encoder and
buffers only while recording; no input is cloned or read back. Use
KeyValueSorter::new_for_adapter when adapter metadata is available so compatible
fast paths can be selected.
The resident methods validate sizes, ranges, alignment, and usages, but do not
inspect GPU data.
Masks must contain only 0 or 1; declared key-width bounds must contain every
key. Primitive participants that read and write must use distinct buffer handles.
Full usage requirements are documented on each API
at docs.rs.
Applications that own the adapter as well as the device should construct the
facade with Primitives::new_for_adapter(&device, &queue, &adapter_info) so
measured hardware-specific paths remain available. The
repository-only standalone consumer
validates this public API boundary and records typed-versus-raw overhead on
discrete NVIDIA and integrated Intel GPUs.
See the architecture guide for the public convenience, resident composition, and private kernel/runtime layers. The typed-pipeline guide records the API contract and stabilization evidence.
The public API inventory distinguishes convenience,
immediate-submit, recording, prepared-recording, and profiling behavior. It
also records why scan, histogram, and separate-buffer SoA sort remain direct
primitive APIs instead of being forced into pipeline. Users upgrading from
0.11 should read the short 0.12 migration note.
How it works
- Histogram: each workgroup accumulates up to 256 counters in shared memory, then merges at most one count per bin into the global output. Values outside the requested range are ignored.
- Reduction: each workgroup combines a coalesced input range into one partial value; later passes repeat over the partials until one value remains. A count plan builds the hierarchy and indirect dispatch arguments from a GPU-resident length.
- Argmin by key: each workgroup selects one lexicographic
(key, value)minimum, then later passes reduce those candidates to one record. This avoids sorting every record when an application needs only the best candidate. - Predicate mask: one thread evaluates each value or
KeyValuefield and writes a0or1. - Scan: workgroups scan local ranges, recursively scan block totals, then add those totals to produce global prefixes. Supported devices use subgroup operations; others use the portable shared-memory path.
- Compaction: an exclusive mask scan gives stable destination indices. Scatter combines block-local offsets with scanned block totals without materializing another full-size prefix pass.
- Run-length encoding: head flags and an exclusive scan assign each
adjacent run an index. Ordered scatter/finalize dispatches write its value,
length, and GPU-resident run count. Counted input is clamped to capacity and
inactive scan lanes are zeroed without a host readback. Only
unique_values[..run_count]andrun_lengths[..run_count]are initialized; reused output-buffer tails are unspecified. - Radix sort: stable least-significant-digit passes ping-pong between buffers. Known key-width bounds reduce the pass count. Compatible NVIDIA Vulkan devices use 8-bit or 4-bit paths, capable Intel Vulkan devices use a 4-bit path, and other adapters retain the portable 2-bit path. GPU-counted key/value sorting inherits compatible NVIDIA and Intel adapter routes while preserving the same stable ordering contract. GPU-counted key-only sorting and remaining key/value adapters use the 2-bit kernel with count-proportional indirect dispatch or explicit capacity dispatch.
Profiling
GPU timestamp spans are available for every primitive when the selected device
enables timestamp queries. Context::init intentionally leaves them disabled
on Apple Metal and integrated NVIDIA Vulkan because those paths produced
incomplete timestamps or corrupted repeated dispatches. Dispatches still carry
stable labels for tools such as NVIDIA Nsight Graphics.
$env:WGPU_BACKEND = 'vulkan' # or 'dx12'
$env:WGPU_PRIMITIVES_PROFILE_CASES = 'compact_50'
$env:WGPU_PRIMITIVES_PROFILE_VALIDATE = '1'
cargo run --release --example profile_primitives
Cases include histogram, reduction, argmin-by-key, scan, sort, predicate, value compaction, and key/value compaction at selectable sizes and selectivities. Run-length encoding exposes the same timestamp-span API and has a dedicated Criterion bench across multiple average run lengths. Its dense GPU-counted control is reported against capacity, because counted RLE deliberately scans that full capacity even when the resident count is sparse. See the RTX RLE benchmark for the source-pinned 1M-100M result.
Roadmap
- Use 0.12 for the final intentional pre-1.0 contract cleanup: publish the
API inventory, remove the deprecated
v2alias, and makeErrorextensible. - Use 0.13 for the intentional wgpu 30 public-type migration, then reject public API breaks across the 0.13 patch line while continuously testing the MSRV, documentation, WebAssembly build, and packaged-crate consumer.
- Maintain physical release coverage on NVIDIA Vulkan, Intel Vulkan, and Apple Metal; treat AMD, DX12, Jetson, and browser runtime as additional coverage until they can be automated reliably.
- Validate the release candidate through at least two out-of-tree application fixtures with output parity and source-pinned evidence, then soak a 1.0 RC without intentional public breaks.
- Add derived primitives only when real workloads justify their API and cost.
New primitives require a resident-buffer API, deterministic boundary tests, CPU-reference validation, and reproducible benchmarks.
Development
RUSTDOCFLAGS="-D warnings"
Criterion benches cover each primitive plus counted_pipeline and the
raw-versus-typed particle_pipeline. GPU integration tests skip when no
compatible adapter is available. Set LAMPSHADE_REQUIRE_GPU_TESTS=1 to turn an
adapter miss into a test failure; CI sets it while using Mesa's Vulkan software
adapter.
License
MIT