Lampshade
Lampshade provides fast, composable GPU histograms, reduction, predicate masks, prefix scan, stream compaction, and unsigned integer radix sort for Rust applications using wgpu and WGSL.
Benchmarks
Resident GPU-buffer benchmarks include command recording, submission, execution, and reusable workspace management. They exclude host upload and validation readback. Reduction comparisons include the required four-byte scalar readback for both libraries. Inputs are deterministic, outputs are validated, and reported comparisons are medians of independent process medians.
The published-release regression harness runs identical resident workloads against crates.io 0.7 and the current checkout, writes raw runs and process medians to JSON, and enforces a 2% regression budget. The 0.8 typed-pipeline stabilization report records the final fixed-path gate and targeted rechecks. The Lampshade migration report verifies the renamed final source against the published 0.7 predecessor. The GPU-resident count report separates isolated scheduling cost from full compaction-to-sort/reduction results on RTX, Intel, and two Jetsons, plus fixed-path regression controls.
Against Massively 0.96
On an RTX 4070 Ti SUPER using Vulkan, Lampshade was faster in every overlapping 100-million-item workload:
| Workload | Lampshade | Massively | Speedup |
|---|---|---|---|
| Stable sort, 16-bit keys | 7.961 ms | 167.915 ms | 21.09x |
| Stable sort, full-width keys | 14.559 ms | 168.132 ms | 11.55x |
| Exclusive scan | 2.837 ms | 3.550 ms | 1.25x |
| Stable compaction, 50% selected | 3.717 ms | 5.662 ms | 1.52x |
| Wrapping sum reduction | 0.714 ms | 1.388 ms | 1.94x |
The same comparison at 10 million items also favored Lampshade on two Jetson Orin Nano systems:
| Workload | RTX 4070 Ti SUPER | Jetson, 8 TPC | Jetson, 4 TPC |
|---|---|---|---|
| Stable sort, 16-bit keys | 7.98x | 8.48x | 8.55x |
| Stable sort, full-width keys | 4.51x | 4.53x | 4.55x |
| Exclusive scan | 2.81x | 1.53x | 1.48x |
| Stable compaction, 50% selected | 2.06x | 1.66x | 1.63x |
See the Massively harness and wgpu 30 report for the method, exact revisions, complete matrices, and machine-readable results.
Intel Vulkan
On Intel Alder Lake-N integrated graphics at 10 million items, Lampshade led Massively in every workload. Sort uses the capability-gated 4-bit radix path; reduction uses the portable kernel:
| Workload | Lampshade | Massively | Speedup |
|---|---|---|---|
| Stable sort, 16-bit keys | 129.879 ms | 562.704 ms | 4.33x |
| Stable sort, full-width keys | 262.103 ms | 587.898 ms | 2.24x |
| Exclusive scan | 12.450 ms | 34.210 ms | 2.75x |
| Stable compaction, 50% selected | 15.900 ms | 42.429 ms | 2.67x |
| Wrapping sum reduction | 3.776 ms | 4.585 ms | 1.21x |
All 74 release tests passed. At 100M, reduction measured 21.983 ms versus 22.836 ms for Massively, a 1.04x lead. The Intel wide-radix report includes 1M-100M results, stage profiles, and measured regression controls. At 100M, the same four speedups are 9.78x, 4.79x, 2.44x, and 2.52x respectively.
Apple Metal
Upgrading from wgpu 28 to wgpu 30 removed the previous host-returning reduction deficit on an M3 Pro. These are final-candidate medians of three independent process medians:
| Items | Lampshade | Massively | Speedup |
|---|---|---|---|
| 1M | 0.171 ms | 0.749 ms | 4.37x |
| 10M | 0.479 ms | 0.844 ms | 1.76x |
| 100M | 3.260 ms | 3.602 ms | 1.11x |
Massively 0.96 could not initialize these Metal pipelines: its generated layouts requested 42 or 47 storage buffers against the adapter limit of 29. The harness records this as an unsupported comparison, not an artificial speedup. Reduction does run in both libraries and uses the same end-to-host scalar boundary. All 74 release GPU tests and every 100M benchmark validator pass on the M3 Pro. See the wgpu 30 report, the earlier Apple report, and the upstream issue.
Against wgpu_sort
On the tested NVIDIA Vulkan system at 100 million key/value pairs:
| Key width | Lampshade | wgpu_sort |
Speedup |
|---|---|---|---|
| 16 bits | 8.605 ms | 14.884 ms | 1.73x |
| 32 bits | 15.457 ms | 15.907 ms | 1.03x |
The wgpu_sort report documents the pinned baseline and reproduction harness.
Features
- Portable 1-256-bin
u32histograms with workgroup-private counters. - Wrapping sum, minimum, and maximum reduction for
u32values. - Inclusive and exclusive
u32prefix scan. - Reusable comparison predicates that produce compaction-ready masks.
- Stable compaction of
u32values andKeyValuerecords. - Stable radix sort for
u32values and(u32 key, u32 value)pairs. - Explicit key-width bounds that skip unnecessary radix passes.
- Slice APIs for simple upload/execute/readback workflows.
- GPU-buffer APIs for composing work in one command encoder.
- Capacity-bounded sort and reduction driven by GPU-resident item counts.
- Typed buffer views and an ordered
pipelinerecorder that prepares shared GPU-count metadata automatically. - Reusable scratch storage and no
unsafeblocks in library code.
The measurements above were collected under the former wgpu-primitives
package name. The 0.8 rebrand changes package/import names but not kernels or
timing boundaries.
Installation
Lampshade 0.8 uses wgpu 30. Tokio is listed because the executable quick start
below uses #[tokio::main]; library development dependencies do not propagate
to applications.
[]
= "0.8"
= { = "1", = ["macros", "rt-multi-thread"] }
The predecessor was published as wgpu-primitives = "0.7". Existing users can
move to lampshade = "0.8" and change Rust imports from wgpu_primitives to
lampshade. Because wgpu types appear in the public GPU-buffer APIs, upgrading
from versions before 0.6 also requires wgpu 30.
Quick start
use ;
async
See examples/ for standalone primitives and composed resident
pipelines. The particle pipeline filters,
stably compacts, and depth-sorts key/entity records with one submission and one
final readback.
GPU-resident composition
The pipeline API below is part of Lampshade 0.8 and is not present in the
published wgpu-primitives 0.7 predecessor.
Applications that already own a wgpu device should reuse it and record multiple
primitives before submitting once. The stable pipeline API carries buffer
ranges, capacities, and fixed or GPU-resident extents between operations:
let mut primitives = new;
let input_view = from_range?;
let mask_output = from_range?;
let compacted = from_range?;
let sorted = from_range?;
let sum = from_range?;
let count = new?;
primitives.reserve_workspace?;
primitives.reserve_count?;
let mut recorder = primitives.record;
let mask = recorder.mask?;
let compacted = recorder.compact?;
let sorted = recorder.sort?;
recorder.reduce?;
drop;
queue.submit;
resident_pipeline.rs composes u32
predicate, compaction, sort, and reduction. The
particle example proves the same typed flow for
KeyValue records: predicate, stable compaction, and stable sort by key.
Compaction writes the selected count and later primitives consume it without a
CPU synchronization point. The recorder caches a GpuCountPlan internally and
schedules its preparation once after the count producer. Existing raw-buffer
and explicit-plan APIs remain available.
GpuSlice ranges use element indices and may start at aligned nonzero offsets.
Different read/write roles in one primitive must still use distinct underlying
buffer handles: WebGPU treats writable storage use as exclusive even for
disjoint static binding ranges. reserve_workspace prepares only the requested
pipelines and grows only their capacity-dependent workspaces; bind groups and
small uniform buffers may still be created while commands are recorded.
Plans default to CountedSortDispatch::Indirect, which sizes radix
reduce/scatter launches to the GPU-selected prefix and is the portable choice
for unknown or sparse counts. Its histogram scan remains capacity-sized.
CountedSortDispatch::Capacity trades inactive workgroups for lower dispatch
overhead and should be selected only with workload-specific benchmark evidence.
The command encoder preserves GPU execution order. Rust borrows the encoder and
buffers only while recording; no input is cloned or read back. Use
KeyValueSorter::new_for_adapter when adapter metadata is available so compatible
fast paths can be selected.
The resident methods validate sizes, ranges, alignment, and usages, but do not
inspect GPU data.
Masks must contain only 0 or 1; declared key-width bounds must contain every
key. Primitive participants that read and write must use distinct buffer handles.
Full usage requirements are documented on each API
at docs.rs.
Applications that own the adapter as well as the device should construct the
facade with Primitives::new_for_adapter(&device, &queue, &adapter_info) so
measured hardware-specific paths remain available. The
repository-only standalone consumer
validates this public API boundary and records typed-versus-raw overhead on
discrete NVIDIA and integrated Intel GPUs.
See the architecture guide for the public convenience, resident composition, and private kernel/runtime layers. The typed-pipeline guide records the API contract and stabilization evidence.
How it works
- Histogram: each workgroup accumulates up to 256 counters in shared memory, then merges at most one count per bin into the global output. Values outside the requested range are ignored.
- Reduction: each workgroup combines a coalesced input range into one partial value; later passes repeat over the partials until one value remains. A count plan builds the hierarchy and indirect dispatch arguments from a GPU-resident length.
- Predicate mask: one thread evaluates each value or
KeyValuefield and writes a0or1. - Scan: workgroups scan local ranges, recursively scan block totals, then add those totals to produce global prefixes. Supported devices use subgroup operations; others use the portable shared-memory path.
- Compaction: an exclusive mask scan gives stable destination indices. Scatter combines block-local offsets with scanned block totals without materializing another full-size prefix pass.
- Radix sort: stable least-significant-digit passes ping-pong between buffers. Known key-width bounds reduce the pass count. Compatible NVIDIA Vulkan devices use 8-bit or 4-bit paths, capable Intel Vulkan devices use a 4-bit path, and other adapters retain the portable 2-bit path. GPU-counted sorting uses the portable kernel with either count-proportional indirect dispatch or explicit capacity dispatch while preserving the same stable ordering contract.
Profiling
GPU timestamp spans are available for every primitive when the adapter supports timestamp queries. Dispatches also carry stable labels for tools such as NVIDIA Nsight Graphics.
$env:WGPU_BACKEND = 'vulkan' # or 'dx12'
$env:WGPU_PRIMITIVES_PROFILE_CASES = 'compact_50'
$env:WGPU_PRIMITIVES_PROFILE_VALIDATE = '1'
cargo run --release --example profile_primitives
Cases include histogram, reduction, scan, sort, predicate, value compaction, and key/value compaction at selectable sizes and selectivities.
Roadmap
- Validate AMD, more Intel and Apple GPUs, and additional driver versions.
- Grow the CUB-like private kernel/workspace engine behind the existing safe, Thrust-like Rust APIs; split crates only when usage evidence justifies it.
- Improve portable key-width detection for GPU-resident inputs.
- Add derived primitives only when real workloads justify their API and cost.
- Revisit full-width scatter when hardware counters or a new algorithm provide evidence for at least a 5% gain.
New primitives require a resident-buffer API, deterministic boundary tests, CPU-reference validation, and reproducible benchmarks.
Development
Criterion benches cover each primitive plus counted_pipeline and the
raw-versus-typed particle_pipeline. GPU integration tests skip when no
compatible adapter is available; CI uses Mesa's Vulkan software adapter.
License
MIT