#include "vect4.h"
#include <cstdlib>
using namespace std;
Vect4::Vect4(){
numrows = 4; numcols = 1;
}
Vect4::~Vect4(){
}
Vect4::Vect4(const Vect4& A){ numrows = 4; numcols = 1;
elements[0] = A.elements[0];
elements[1] = A.elements[1];
elements[2] = A.elements[2];
elements[3] = A.elements[3];
}
Vect4::Vect4(const VirtualMatrix& A){ numrows = 4; numcols = 1;
if( (A.GetNumRows() != 4) || (A.GetNumCols() != 1) ){
cerr << "illegal matrix size" << endl;
exit(0);
}
for(int i=0;i<4;i++)
elements[i] = A.BasicGet(i,0);
}
double& Vect4::operator_1int (int i){ return elements[i-1];
}
double Vect4::Get_1int(int i) const{
return elements[i-1];
}
void Vect4::Set_1int(int i, double value){
elements[i-1] = value;
}
double Vect4::BasicGet_1int(int i) const{
return elements[i];
}
void Vect4::BasicSet_1int(int i, double value){
elements[i] = value;
}
void Vect4::BasicIncrement_1int(int i, double value){
elements[i] += value;
}
void Vect4::Const(double value){
elements[0] = value;
elements[1] = value;
elements[2] = value;
elements[3] = value;
}
MatrixType Vect4::GetType() const{
return VECT4;
}
istream& Vect4::ReadData(istream& c){ for(int i=0;i<4;i++)
c >> elements[i];
return c;
}
ostream& Vect4::WriteData(ostream& c) const{ for(int i=0;i<4;i++)
c << elements[i] << ' ';
return c;
}
void Vect4::AssignVM(const VirtualMatrix& A){
if( (A.GetNumRows() != 4) || (A.GetNumCols() != 1) ){
cerr << "illegal matrix size" << endl;
exit(0);
}
for(int i=0;i<numrows;i++)
elements[i] = A.BasicGet(i,0);
}
Vect4& Vect4::operator=(const Vect4& A){ elements[0] = A.elements[0];
elements[1] = A.elements[1];
elements[2] = A.elements[2];
elements[3] = A.elements[3];
return *this;
}
Vect4& Vect4::operator=(const VirtualMatrix& A){ if( (A.GetNumRows() != 4) || (A.GetNumCols() != 1) ){
cerr << "illegal matrix size" << endl;
exit(0);
}
for(int i=0;i<numrows;i++)
elements[i] = A.BasicGet(i,0);
return *this;
}
Vect4& Vect4::operator*=(double b){
elements[0] *= b;
elements[1] *= b;
elements[2] *= b;
elements[3] *= b;
return *this;
}