#version 450
/*
* Kiyo data
* - WORKGROUP_SIZE and NUM_IMAGES are provided by the engine
*/
layout ( local_size_x = WORKGROUP_SIZE, local_size_y = WORKGROUP_SIZE, local_size_z = 1 ) in;
layout( binding = 0, rgba8 ) uniform image2D images[NUM_IMAGES];
layout( push_constant ) uniform PushConstants
{
float time;
int in_image;
int out_image;
} constants;
/*
* User data
*/
vec3 palette( in float t, in vec3 a, in vec3 b, in vec3 c, in vec3 d )
{
return a + b*cos( 6.28318*(c*t+d) );
}
void main()
{
ivec2 p = ivec2( gl_GlobalInvocationID.xy );
ivec2 screenSize = imageSize( images[ constants.out_image ] );
if( p.x > screenSize.x || p.y > screenSize.y )
{
return;
}
vec2 pos = vec2( float( p.x ) / float( screenSize.x ), float( p.y ) / float( screenSize.y ) ) - 0.5f;
if( fract( constants.time / 20. ) < 0.06f )
{
float t = constants.time * .3f + 0.5f * length( pos );
vec3 color = palette(
sin( pos.x * .2f / pos.y ) * 10.0f + constants.time,
vec3( 2.5, 1.1, 0.3 ),
vec3( 0.5, 0.5, 0.5 ),
vec3( 2.0, 0.5, 0.5 ),
vec3( 0.5, 0.30, 0.25 )
);
if( length( pos ) < 0.1f )
{
color = vec3( 1.0, 1.0, 1.0 );
}
color.r = cos( pos.x * sin( 2. * pos.y ) );
imageStore( images[ constants.out_image ], p, vec4( color, 1 ) );
}
}