#[cfg(not(feature = "egui"))]
#[kiss3d::main]
async fn main() {
panic!("The 'egui' feature must be enabled for this example to work.")
}
#[cfg(feature = "egui")]
#[kiss3d::main]
async fn main() {
use kiss3d::prelude::*;
let mut window = Window::new("Kiss3d: egui UI").await;
let mut camera = OrbitCamera3d::new(Vec3::new(0.0, 0.5, 1.0), Vec3::ZERO);
let mut scene = SceneNode3d::empty();
scene
.add_light(Light::point(100.0))
.set_position(Vec3::new(0.0, 10.0, 10.0));
window.set_background_color(LIGHT_STEEL_BLUE);
let mut cube = scene.add_cube(0.2, 0.2, 0.2).set_color(RED);
let mut rotation_speed = 0.014;
let mut opacity = 1.0;
let mut cube_color = [1.0, 0.0, 0.0];
while window.render_3d(&mut scene, &mut camera).await {
let rot_current = Quat::from_axis_angle(Vec3::Y, rotation_speed);
cube.rotate(rot_current);
cube.set_color(Color::new(
cube_color[0],
cube_color[1],
cube_color[2],
opacity,
));
window.draw_ui(|ctx| {
egui::Window::new("Kiss3d egui Example")
.default_width(300.0)
.show(ctx, |ui| {
ui.label("Rotation Speed:");
ui.add(egui::Slider::new(&mut rotation_speed, 0.0..=0.1));
ui.separator();
ui.label("Opacity:");
ui.add(egui::Slider::new(&mut opacity, 0.0..=1.0));
ui.label("Cube Color:");
ui.horizontal(|ui| {
ui.color_edit_button_rgb(&mut cube_color);
if ui.button("Randomize").clicked() {
cube_color = [rand::random(), rand::random(), rand::random()];
}
});
});
});
}
}