use kiss3d::prelude::*;
#[kiss3d::main]
async fn main() {
let mut window = Window::new("Kiss3d: add_remove").await;
let mut camera = OrbitCamera3d::default();
let mut scene = SceneNode3d::empty();
scene
.add_light(Light::point(100.0))
.set_position(Vec3::new(0.0, 0.0, -2.0));
let mut cube = scene.add_cube(1.0, 1.0, 1.0);
let mut added = true;
while window.render_3d(&mut scene, &mut camera).await {
if added {
cube.remove();
} else {
cube = scene.add_cube(1.0, 1.0, 1.0).set_color(RED);
}
added = !added;
}
}