kira 0.12.0

Expressive audio library for games
Documentation
use std::{
	f32::consts::SQRT_2,
	ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Neg, Sub, SubAssign},
};

use crate::Panning;

/// A stereo audio sample.
#[derive(Debug, Copy, Clone, PartialEq, Default)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct Frame {
	/// The sample for the left channel.
	pub left: f32,
	/// The sample for the right channel.
	pub right: f32,
}

impl Frame {
	/// A [`Frame`] with both the left and right samples
	/// set to `0.0`.
	pub const ZERO: Frame = Frame {
		left: 0.0,
		right: 0.0,
	};

	/// Creates a frame with the given left and right values.
	#[must_use]
	pub fn new(left: f32, right: f32) -> Self {
		Self { left, right }
	}

	/// Creates a frame with both the left and right channels set
	/// to the same value.
	#[must_use]
	pub fn from_mono(value: f32) -> Self {
		Self::new(value, value)
	}

	/// Pans a frame to the left or right.
	///
	/// A panning of -1.0 represents a hard left panning, a panning of 1.0
	/// represents a hard right panning.
	#[allow(clippy::float_cmp)]
	#[must_use = "This method returns a new Frame and does not mutate the original value"]
	pub fn panned(self, panning: Panning) -> Self {
		// adding a special case for center panning improves
		// performance in the sound playback benchmarks by
		// about 3%
		if panning == Panning::CENTER {
			return self;
		}
		let panning = panning.0.clamp(-1.0, 1.0);
		let left_right_mix = (panning + 1.0) * 0.5;
		Self::new(
			self.left * (1.0 - left_right_mix).sqrt(),
			self.right * left_right_mix.sqrt(),
		) * SQRT_2
	}

	/// Returns the frame mixed down to mono.
	#[must_use = "This method returns a new Frame and does not mutate the original value"]
	pub fn as_mono(self) -> Self {
		Self::from_mono((self.left + self.right) / 2.0)
	}
}

impl Add for Frame {
	type Output = Self;

	fn add(self, rhs: Self) -> Self::Output {
		Self::new(self.left + rhs.left, self.right + rhs.right)
	}
}

impl AddAssign for Frame {
	fn add_assign(&mut self, rhs: Self) {
		self.left += rhs.left;
		self.right += rhs.right;
	}
}

impl Sub for Frame {
	type Output = Self;

	fn sub(self, rhs: Self) -> Self::Output {
		Self::new(self.left - rhs.left, self.right - rhs.right)
	}
}

impl SubAssign for Frame {
	fn sub_assign(&mut self, rhs: Self) {
		self.left -= rhs.left;
		self.right -= rhs.right;
	}
}

impl Mul<f32> for Frame {
	type Output = Self;

	fn mul(self, rhs: f32) -> Self::Output {
		Self::new(self.left * rhs, self.right * rhs)
	}
}

impl MulAssign<f32> for Frame {
	fn mul_assign(&mut self, rhs: f32) {
		self.left *= rhs;
		self.right *= rhs;
	}
}

impl Div<f32> for Frame {
	type Output = Self;

	fn div(self, rhs: f32) -> Self::Output {
		Self::new(self.left / rhs, self.right / rhs)
	}
}

impl DivAssign<f32> for Frame {
	fn div_assign(&mut self, rhs: f32) {
		self.left /= rhs;
		self.right /= rhs;
	}
}

impl Neg for Frame {
	type Output = Self;

	fn neg(self) -> Self::Output {
		Self::new(-self.left, -self.right)
	}
}

/// Given a previous frame, a current frame, the two next frames,
/// and a position `x` from 0.0 to 1.0 between the current frame
/// and next frame, get an approximated frame.
// This is the 4-point, 3rd-order Hermite interpolation x-form
// algorithm from "Polynomial Interpolators for High-Quality
// Resampling of Oversampled Audio" by Olli Niemitalo, p. 43:
// http://yehar.com/blog/wp-content/uploads/2009/08/deip.pdf
#[must_use]
pub fn interpolate_frame(
	previous: Frame,
	current: Frame,
	next_1: Frame,
	next_2: Frame,
	fraction: f32,
) -> Frame {
	let c0 = current;
	let c1 = (next_1 - previous) * 0.5;
	let c2 = previous - current * 2.5 + next_1 * 2.0 - next_2 * 0.5;
	let c3 = (next_2 - previous) * 0.5 + (current - next_1) * 1.5;
	((c3 * fraction + c2) * fraction + c1) * fraction + c0
}