kira 0.3.0

Dynamic audio library for games
Documentation

Kira

Kira is an audio library designed to help create expressive audio for games. Besides the common features you'd expect from an audio library, it provides interfaces for scripting audio events, seamlessly looping complex pieces of music, smoothly changing parameters, and more.

Usage

To use Kira, first create an AudioManager:

# use std::error::Error;
# use kira::manager::{AudioManager, AudioManagerSettings};
#
let mut audio_manager = AudioManager::new(AudioManagerSettings::default())?;
# Ok::<(), kira::AudioError>(())

All audio-related actions go through the AudioManager.

Loading and playing a sound

# use std::error::Error;
# use kira::{
# 	manager::{AudioManager, AudioManagerSettings},
# 	sound::Sound,
# 	playable::PlayableSettings,
# 	instance::InstanceSettings,
# };
#
# let mut audio_manager = AudioManager::new(AudioManagerSettings::default())?;
let sound_id = audio_manager.load_sound("loop.ogg", PlayableSettings::default())?;
audio_manager.play(sound_id, InstanceSettings::default())?;
# Ok::<(), kira::AudioError>(())

Looping a song while preserving trailing sounds

# use std::error::Error;
#
# use kira::{
# 	arrangement::{Arrangement, LoopArrangementSettings}, manager::{AudioManager, AudioManagerSettings},
# 	playable::PlayableSettings, sound::Sound, instance::InstanceSettings,
# 	Tempo,
# };
#
# let mut audio_manager = AudioManager::new(Default::default())?;
let sound_id = audio_manager.load_sound(
std::env::current_dir()?.join("assets/loop.wav"),
PlayableSettings {
semantic_duration: Some(Tempo(140.0).beats_to_seconds(16.0)),
..Default::default()
},
)?;
let arrangement = Arrangement::new_loop(sound_id, LoopArrangementSettings::default());
let arrangement_id = audio_manager.add_arrangement(arrangement)?;
audio_manager.play(arrangement_id, InstanceSettings::default())?;
# Ok::<(), kira::AudioError>(())

Scripting audio sequences

This example will play a kick drum sound every 4 beats and emit an event each time:

# use std::error::Error;
#
# use kira::{
# 	instance::InstanceSettings,
# 	manager::AudioManager,
# 	sequence::{Sequence, SequenceSettings, SequenceInstanceSettings},
# 	sound::Sound,
# 	playable::PlayableSettings,
# 	Tempo,
# };
#
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
enum CustomEvent {
KickDrum,
}
#
# let mut audio_manager = AudioManager::new(Default::default())?;
# let kick_drum_sound_id = audio_manager.add_sound(Sound::from_file(
# 	"kick.ogg",
# 	PlayableSettings {
# 		semantic_duration: Some(Tempo(128.0).beats_to_seconds(16.0)),
# 		..Default::default()
# 	},
# )?)?;
let mut sequence = Sequence::<CustomEvent>::new(SequenceSettings::default());
sequence.start_loop();
sequence.wait_for_interval(4.0);
sequence.play(kick_drum_sound_id, InstanceSettings::default());
sequence.emit(CustomEvent::KickDrum);
let (id, mut event_receiver) = audio_manager.start_sequence(sequence, SequenceInstanceSettings::default())?;
// start the metronome so the sequence will have a pulse to listen for
audio_manager.start_metronome()?;
// pop events
while let Some(event) = event_receiver.pop() {
println!("{:?}", event);
}
# Ok::<(), kira::AudioError>(())