Kira
Kira is an audio library designed to help create expressive audio for games. Besides the common features you'd expect from an audio library, it provides interfaces for scripting audio events, seamlessly looping complex pieces of music, smoothly changing parameters, and more.
Usage
To use Kira, first create an AudioManager:
# use std::error::Error;
# use kira::manager::{AudioManager, AudioManagerSettings};
#
let mut audio_manager = AudioManager::<()>::new(AudioManagerSettings::default())?;
# Ok::<(), kira::AudioError>(())
All audio-related actions go through the AudioManager.
Loading and playing a sound
# use std::error::Error;
# use kira::{
# manager::{AudioManager, AudioManagerSettings},
# sound::Sound,
# playable::PlayableSettings,
# instance::InstanceSettings,
# };
#
# let mut audio_manager = AudioManager::<()>::new(AudioManagerSettings::default())?;
let sound_id = audio_manager.add_sound(Sound::from_file("loop.ogg", PlayableSettings::default())?)?;
audio_manager.play(sound_id, InstanceSettings::default())?;
# Ok::<(), kira::AudioError>(())
Looping a song while preserving trailing sounds
# use std::error::Error;
#
# use kira::{
# arrangement::Arrangement, manager::{AudioManager, AudioManagerSettings},
# playable::PlayableSettings, sound::Sound, instance::InstanceSettings,
# Tempo,
# };
#
# let mut audio_manager = AudioManager::<()>::new(Default::default())?;
let sound_id = audio_manager.add_sound(Sound::from_file(
std::env::current_dir()?.join("assets/loop.wav"),
PlayableSettings {
semantic_duration: Some(Tempo(140.0).beats_to_seconds(16.0)),
..Default::default()
},
)?)?;
let arrangement_id = audio_manager.add_arrangement(Arrangement::new_loop(sound_id))?;
audio_manager.play(arrangement_id, InstanceSettings::default())?;
# Ok::<(), kira::AudioError>(())
Scripting audio sequences
This example will play a kick drum sound every 4 beats and emit an event each time:
# use std::error::Error;
#
# use kira::{
# instance::InstanceSettings,
# manager::AudioManager,
# sequence::Sequence,
# sound::Sound,
# playable::PlayableSettings,
# Tempo,
# };
#
# #[derive(Debug, Copy, Clone)]
# enum CustomEvent {
# KickDrum,
# }
#
# let mut audio_manager = AudioManager::<CustomEvent>::new(Default::default())?;
# let kick_drum_sound_id = audio_manager.add_sound(Sound::from_file(
# "kick.ogg",
# PlayableSettings {
# semantic_duration: Some(Tempo(128.0).beats_to_seconds(16.0)),
# ..Default::default()
# },
# )?)?;
let mut sequence = Sequence::new();
sequence.start_loop();
sequence.wait_for_interval(4.0);
sequence.play(kick_drum_sound_id, InstanceSettings::default());
sequence.emit_custom_event(CustomEvent::KickDrum);
audio_manager.start_sequence(sequence)?;
// start the metronome so the sequence will have a pulse to listen for
audio_manager.start_metronome()?;
# Ok::<(), kira::AudioError>(())