// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License in the LICENSE-APACHE file or at:
// https://www.apache.org/licenses/LICENSE-2.0
#version 450
#extension GL_ARB_separate_shader_objects : enable
precision mediump float;
layout(location = 0) in vec2 a_pos;
layout(location = 1) in vec4 a_col;
layout(location = 2) in float a1;
layout(location = 3) in vec2 a2;
layout(location = 4) in vec2 a3;
layout(location = 0) out vec4 b_col;
layout(location = 1) out float b1;
layout(location = 2) out vec2 b2;
layout(location = 3) out vec2 b3;
layout(set = 0, binding = 0) uniform VertexCommon {
vec2 offset;
vec2 scale;
};
void main() {
gl_Position = vec4(scale * (a_pos.xy + offset), 0.0, 1.0);
b_col = a_col;
b1 = a1;
b2 = a2;
b3 = a3;
}