// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License in the LICENSE-APACHE file or at:
// https://www.apache.org/licenses/LICENSE-2.0
#version 450
#extension GL_ARB_separate_shader_objects : enable
precision mediump float;
layout(location = 0) flat in vec3 fragColor;
layout(location = 1) in vec2 norm2;
layout(location = 0) out vec4 outColor;
layout(set = 0, binding = 1) uniform Locals {
vec3 lightNorm;
};
void main() {
float n3 = 1.0 - sqrt(norm2.x * norm2.x + norm2.y * norm2.y);
vec3 norm = vec3(norm2, n3);
vec3 c = fragColor * dot(norm, lightNorm);
outColor = vec4(c, 1.0);
}