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#[repr(C)]
#[derive(Clone, Copy, Debug)]
pub struct Vec4 {
pub x: f32,
pub y: f32,
pub z: f32,
pub w: f32,
}
impl Vec4 {
pub fn new(x: f32, y: f32, z: f32, w: f32) -> Self {
Self { x, y, z, w }
}
}
#[repr(C)]
#[derive(Clone, Copy, Debug)]
pub struct Vec3 {
pub x: f32,
pub y: f32,
pub z: f32,
}
impl Vec3 {
pub fn new(x: f32, y: f32, z: f32) -> Self {
Self { x, y, z }
}
}
#[repr(C)]
#[derive(Clone, Copy)]
pub struct Mat4 {
pub columns: [Vec4; 4],
}
impl Default for Mat4 {
fn default() -> Self {
Mat4 {
columns: [
Vec4 {
x: 1.0,
y: 0.0,
z: 0.0,
w: 0.0,
},
Vec4 {
x: 0.0,
y: 1.0,
z: 0.0,
w: 0.0,
},
Vec4 {
x: 0.0,
y: 0.0,
z: 1.0,
w: 0.0,
},
Vec4 {
x: 0.0,
y: 0.0,
z: 0.0,
w: 1.0,
},
],
}
}
}