use js_canvas_rendering_context_2d::*;
fn main(){
draw();
}
#[no_mangle]
pub extern "C" fn draw(){
CanvasRenderingContext2D::set_shadow_color_rgba(255, 0, 0, 204);
CanvasRenderingContext2D::set_shadow_blur(8);
CanvasRenderingContext2D::set_shadow_offset_x(30);
CanvasRenderingContext2D::set_shadow_offset_y(20);
CanvasRenderingContext2D::set_fill_style_rgba(0, 255, 0, 51);
CanvasRenderingContext2D::fill_rect(10., 10., 150., 100.);
CanvasRenderingContext2D::set_line_width(10);
CanvasRenderingContext2D::set_stroke_style_rgba(0, 0, 255, 153);
CanvasRenderingContext2D::stroke_rect(10.,10.,150.,100.);
}