use js_canvas_rendering_context_2d::*;
fn main(){
draw();
}
#[no_mangle]
pub extern "C" fn draw(){
let height = CanvasRenderingContext2D::get_canvas_height();
let width = CanvasRenderingContext2D::get_canvas_width();
CanvasRenderingContext2D::begin_path();
CanvasRenderingContext2D::set_fill_style_rgba(255, 255, 102,255);
CanvasRenderingContext2D::fill_rect(0., 0.,width, height);
CanvasRenderingContext2D::begin_path();
CanvasRenderingContext2D::set_fill_style_rgba(0, 0, 255,255);
CanvasRenderingContext2D::move_to(20.,20.);
CanvasRenderingContext2D::line_to(180.,20.);
CanvasRenderingContext2D::line_to(130.,130.);
CanvasRenderingContext2D::close_path();
CanvasRenderingContext2D::fill();
CanvasRenderingContext2D::clear_rect(10., 10., 120., 120.);
}