#[allow(unused_imports)]
use alloc::collections::BTreeMap;
use crate::games_gamesgamesgamesgames::AgeRating;
use crate::games_gamesgamesgamesgames::AlternativeName;
use crate::games_gamesgamesgamesgames::ApplicationType;
use crate::games_gamesgamesgamesgames::ExternalVideo;
use crate::games_gamesgamesgamesgames::Genre;
use crate::games_gamesgamesgamesgames::LanguageSupport;
use crate::games_gamesgamesgamesgames::MediaItem;
use crate::games_gamesgamesgamesgames::Mode;
use crate::games_gamesgamesgamesgames::MultiplayerMode;
use crate::games_gamesgamesgamesgames::PlayerPerspective;
use crate::games_gamesgamesgamesgames::Release;
use crate::games_gamesgamesgamesgames::Theme;
use crate::games_gamesgamesgamesgames::TimeToBeat;
use crate::games_gamesgamesgamesgames::Website;
#[allow(unused_imports)]
use core::marker::PhantomData;
use jacquard_common::deps::smol_str::SmolStr;
use jacquard_common::types::string::{AtUri, Datetime};
use jacquard_common::types::value::Data;
use jacquard_common::{BosStr, CowStr, DefaultStr, FromStaticStr};
use jacquard_derive::IntoStatic;
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Eq, IntoStatic)]
#[serde(
rename_all = "camelCase",
bound(deserialize = "S: Deserialize<'de> + BosStr")
)]
pub struct PutGame<S: BosStr = DefaultStr> {
#[serde(skip_serializing_if = "Option::is_none")]
pub age_ratings: Option<Vec<AgeRating<S>>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub alternative_names: Option<Vec<AlternativeName<S>>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub application_type: Option<ApplicationType<S>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub created_at: Option<Datetime>,
#[serde(skip_serializing_if = "Option::is_none")]
pub engines: Option<Vec<AtUri<S>>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub genres: Option<Vec<Genre<S>>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub keywords: Option<Vec<S>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub language_supports: Option<Vec<LanguageSupport<S>>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub media: Option<Vec<MediaItem<S>>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub modes: Option<Vec<Mode<S>>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub multiplayer_modes: Option<Vec<MultiplayerMode<S>>>,
pub name: S,
#[serde(skip_serializing_if = "Option::is_none")]
pub parent: Option<AtUri<S>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub player_perspectives: Option<Vec<PlayerPerspective<S>>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub releases: Option<Vec<Release<S>>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub should_publish: Option<bool>,
#[serde(skip_serializing_if = "Option::is_none")]
pub storyline: Option<S>,
#[serde(skip_serializing_if = "Option::is_none")]
pub summary: Option<S>,
#[serde(skip_serializing_if = "Option::is_none")]
pub themes: Option<Vec<Theme<S>>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub time_to_beat: Option<TimeToBeat<S>>,
pub uri: AtUri<S>,
#[serde(skip_serializing_if = "Option::is_none")]
pub videos: Option<Vec<ExternalVideo<S>>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub websites: Option<Vec<Website<S>>>,
#[serde(flatten, default, skip_serializing_if = "Option::is_none")]
pub extra_data: Option<BTreeMap<SmolStr, Data<S>>>,
}
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Eq, IntoStatic)]
#[serde(
rename_all = "camelCase",
bound(deserialize = "S: Deserialize<'de> + BosStr")
)]
pub struct PutGameOutput<S: BosStr = DefaultStr> {
pub cid: S,
pub uri: AtUri<S>,
#[serde(flatten, default, skip_serializing_if = "Option::is_none")]
pub extra_data: Option<BTreeMap<SmolStr, Data<S>>>,
}
pub struct PutGameResponse;
impl jacquard_common::xrpc::XrpcResp for PutGameResponse {
const NSID: &'static str = "games.gamesgamesgamesgames.putGame";
const ENCODING: &'static str = "application/json";
type Output<S: BosStr> = PutGameOutput<S>;
type Err = jacquard_common::xrpc::GenericError;
}
impl<S: BosStr> jacquard_common::xrpc::XrpcRequest for PutGame<S> {
const NSID: &'static str = "games.gamesgamesgamesgames.putGame";
const METHOD: jacquard_common::xrpc::XrpcMethod =
jacquard_common::xrpc::XrpcMethod::Procedure("application/json");
type Response = PutGameResponse;
}
pub struct PutGameRequest;
impl jacquard_common::xrpc::XrpcEndpoint for PutGameRequest {
const PATH: &'static str = "/xrpc/games.gamesgamesgamesgames.putGame";
const METHOD: jacquard_common::xrpc::XrpcMethod =
jacquard_common::xrpc::XrpcMethod::Procedure("application/json");
type Request<S: BosStr> = PutGame<S>;
type Response = PutGameResponse;
}
pub mod put_game_state {
pub use crate::builder_types::{IsSet, IsUnset, Set, Unset};
#[allow(unused)]
use ::core::marker::PhantomData;
mod sealed {
pub trait Sealed {}
}
pub trait State: sealed::Sealed {
type Uri;
type Name;
}
pub struct Empty(());
impl sealed::Sealed for Empty {}
impl State for Empty {
type Uri = Unset;
type Name = Unset;
}
pub struct SetUri<St: State = Empty>(PhantomData<fn() -> St>);
impl<St: State> sealed::Sealed for SetUri<St> {}
impl<St: State> State for SetUri<St> {
type Uri = Set<members::uri>;
type Name = St::Name;
}
pub struct SetName<St: State = Empty>(PhantomData<fn() -> St>);
impl<St: State> sealed::Sealed for SetName<St> {}
impl<St: State> State for SetName<St> {
type Uri = St::Uri;
type Name = Set<members::name>;
}
#[allow(non_camel_case_types)]
pub mod members {
pub struct uri(());
pub struct name(());
}
}
pub struct PutGameBuilder<S: BosStr, St: put_game_state::State> {
_state: PhantomData<fn() -> St>,
_fields: (
Option<Vec<AgeRating<S>>>,
Option<Vec<AlternativeName<S>>>,
Option<ApplicationType<S>>,
Option<Datetime>,
Option<Vec<AtUri<S>>>,
Option<Vec<Genre<S>>>,
Option<Vec<S>>,
Option<Vec<LanguageSupport<S>>>,
Option<Vec<MediaItem<S>>>,
Option<Vec<Mode<S>>>,
Option<Vec<MultiplayerMode<S>>>,
Option<S>,
Option<AtUri<S>>,
Option<Vec<PlayerPerspective<S>>>,
Option<Vec<Release<S>>>,
Option<bool>,
Option<S>,
Option<S>,
Option<Vec<Theme<S>>>,
Option<TimeToBeat<S>>,
Option<AtUri<S>>,
Option<Vec<ExternalVideo<S>>>,
Option<Vec<Website<S>>>,
),
_type: PhantomData<fn() -> S>,
}
impl<S: BosStr> PutGame<S> {
pub fn new() -> PutGameBuilder<S, put_game_state::Empty> {
PutGameBuilder::new()
}
}
impl<S: BosStr> PutGameBuilder<S, put_game_state::Empty> {
pub fn new() -> Self {
PutGameBuilder {
_state: PhantomData,
_fields: (
None, None, None, None, None, None, None, None, None, None, None, None, None, None,
None, None, None, None, None, None, None, None, None,
),
_type: PhantomData,
}
}
}
impl<S: BosStr, St: put_game_state::State> PutGameBuilder<S, St> {
pub fn age_ratings(mut self, value: impl Into<Option<Vec<AgeRating<S>>>>) -> Self {
self._fields.0 = value.into();
self
}
pub fn maybe_age_ratings(mut self, value: Option<Vec<AgeRating<S>>>) -> Self {
self._fields.0 = value;
self
}
}
impl<S: BosStr, St: put_game_state::State> PutGameBuilder<S, St> {
pub fn alternative_names(mut self, value: impl Into<Option<Vec<AlternativeName<S>>>>) -> Self {
self._fields.1 = value.into();
self
}
pub fn maybe_alternative_names(mut self, value: Option<Vec<AlternativeName<S>>>) -> Self {
self._fields.1 = value;
self
}
}
impl<S: BosStr, St: put_game_state::State> PutGameBuilder<S, St> {
pub fn application_type(mut self, value: impl Into<Option<ApplicationType<S>>>) -> Self {
self._fields.2 = value.into();
self
}
pub fn maybe_application_type(mut self, value: Option<ApplicationType<S>>) -> Self {
self._fields.2 = value;
self
}
}
impl<S: BosStr, St: put_game_state::State> PutGameBuilder<S, St> {
pub fn created_at(mut self, value: impl Into<Option<Datetime>>) -> Self {
self._fields.3 = value.into();
self
}
pub fn maybe_created_at(mut self, value: Option<Datetime>) -> Self {
self._fields.3 = value;
self
}
}
impl<S: BosStr, St: put_game_state::State> PutGameBuilder<S, St> {
pub fn engines(mut self, value: impl Into<Option<Vec<AtUri<S>>>>) -> Self {
self._fields.4 = value.into();
self
}
pub fn maybe_engines(mut self, value: Option<Vec<AtUri<S>>>) -> Self {
self._fields.4 = value;
self
}
}
impl<S: BosStr, St: put_game_state::State> PutGameBuilder<S, St> {
pub fn genres(mut self, value: impl Into<Option<Vec<Genre<S>>>>) -> Self {
self._fields.5 = value.into();
self
}
pub fn maybe_genres(mut self, value: Option<Vec<Genre<S>>>) -> Self {
self._fields.5 = value;
self
}
}
impl<S: BosStr, St: put_game_state::State> PutGameBuilder<S, St> {
pub fn keywords(mut self, value: impl Into<Option<Vec<S>>>) -> Self {
self._fields.6 = value.into();
self
}
pub fn maybe_keywords(mut self, value: Option<Vec<S>>) -> Self {
self._fields.6 = value;
self
}
}
impl<S: BosStr, St: put_game_state::State> PutGameBuilder<S, St> {
pub fn language_supports(mut self, value: impl Into<Option<Vec<LanguageSupport<S>>>>) -> Self {
self._fields.7 = value.into();
self
}
pub fn maybe_language_supports(mut self, value: Option<Vec<LanguageSupport<S>>>) -> Self {
self._fields.7 = value;
self
}
}
impl<S: BosStr, St: put_game_state::State> PutGameBuilder<S, St> {
pub fn media(mut self, value: impl Into<Option<Vec<MediaItem<S>>>>) -> Self {
self._fields.8 = value.into();
self
}
pub fn maybe_media(mut self, value: Option<Vec<MediaItem<S>>>) -> Self {
self._fields.8 = value;
self
}
}
impl<S: BosStr, St: put_game_state::State> PutGameBuilder<S, St> {
pub fn modes(mut self, value: impl Into<Option<Vec<Mode<S>>>>) -> Self {
self._fields.9 = value.into();
self
}
pub fn maybe_modes(mut self, value: Option<Vec<Mode<S>>>) -> Self {
self._fields.9 = value;
self
}
}
impl<S: BosStr, St: put_game_state::State> PutGameBuilder<S, St> {
pub fn multiplayer_modes(mut self, value: impl Into<Option<Vec<MultiplayerMode<S>>>>) -> Self {
self._fields.10 = value.into();
self
}
pub fn maybe_multiplayer_modes(mut self, value: Option<Vec<MultiplayerMode<S>>>) -> Self {
self._fields.10 = value;
self
}
}
impl<S: BosStr, St> PutGameBuilder<S, St>
where
St: put_game_state::State,
St::Name: put_game_state::IsUnset,
{
pub fn name(mut self, value: impl Into<S>) -> PutGameBuilder<S, put_game_state::SetName<St>> {
self._fields.11 = Option::Some(value.into());
PutGameBuilder {
_state: PhantomData,
_fields: self._fields,
_type: PhantomData,
}
}
}
impl<S: BosStr, St: put_game_state::State> PutGameBuilder<S, St> {
pub fn parent(mut self, value: impl Into<Option<AtUri<S>>>) -> Self {
self._fields.12 = value.into();
self
}
pub fn maybe_parent(mut self, value: Option<AtUri<S>>) -> Self {
self._fields.12 = value;
self
}
}
impl<S: BosStr, St: put_game_state::State> PutGameBuilder<S, St> {
pub fn player_perspectives(
mut self,
value: impl Into<Option<Vec<PlayerPerspective<S>>>>,
) -> Self {
self._fields.13 = value.into();
self
}
pub fn maybe_player_perspectives(mut self, value: Option<Vec<PlayerPerspective<S>>>) -> Self {
self._fields.13 = value;
self
}
}
impl<S: BosStr, St: put_game_state::State> PutGameBuilder<S, St> {
pub fn releases(mut self, value: impl Into<Option<Vec<Release<S>>>>) -> Self {
self._fields.14 = value.into();
self
}
pub fn maybe_releases(mut self, value: Option<Vec<Release<S>>>) -> Self {
self._fields.14 = value;
self
}
}
impl<S: BosStr, St: put_game_state::State> PutGameBuilder<S, St> {
pub fn should_publish(mut self, value: impl Into<Option<bool>>) -> Self {
self._fields.15 = value.into();
self
}
pub fn maybe_should_publish(mut self, value: Option<bool>) -> Self {
self._fields.15 = value;
self
}
}
impl<S: BosStr, St: put_game_state::State> PutGameBuilder<S, St> {
pub fn storyline(mut self, value: impl Into<Option<S>>) -> Self {
self._fields.16 = value.into();
self
}
pub fn maybe_storyline(mut self, value: Option<S>) -> Self {
self._fields.16 = value;
self
}
}
impl<S: BosStr, St: put_game_state::State> PutGameBuilder<S, St> {
pub fn summary(mut self, value: impl Into<Option<S>>) -> Self {
self._fields.17 = value.into();
self
}
pub fn maybe_summary(mut self, value: Option<S>) -> Self {
self._fields.17 = value;
self
}
}
impl<S: BosStr, St: put_game_state::State> PutGameBuilder<S, St> {
pub fn themes(mut self, value: impl Into<Option<Vec<Theme<S>>>>) -> Self {
self._fields.18 = value.into();
self
}
pub fn maybe_themes(mut self, value: Option<Vec<Theme<S>>>) -> Self {
self._fields.18 = value;
self
}
}
impl<S: BosStr, St: put_game_state::State> PutGameBuilder<S, St> {
pub fn time_to_beat(mut self, value: impl Into<Option<TimeToBeat<S>>>) -> Self {
self._fields.19 = value.into();
self
}
pub fn maybe_time_to_beat(mut self, value: Option<TimeToBeat<S>>) -> Self {
self._fields.19 = value;
self
}
}
impl<S: BosStr, St> PutGameBuilder<S, St>
where
St: put_game_state::State,
St::Uri: put_game_state::IsUnset,
{
pub fn uri(
mut self,
value: impl Into<AtUri<S>>,
) -> PutGameBuilder<S, put_game_state::SetUri<St>> {
self._fields.20 = Option::Some(value.into());
PutGameBuilder {
_state: PhantomData,
_fields: self._fields,
_type: PhantomData,
}
}
}
impl<S: BosStr, St: put_game_state::State> PutGameBuilder<S, St> {
pub fn videos(mut self, value: impl Into<Option<Vec<ExternalVideo<S>>>>) -> Self {
self._fields.21 = value.into();
self
}
pub fn maybe_videos(mut self, value: Option<Vec<ExternalVideo<S>>>) -> Self {
self._fields.21 = value;
self
}
}
impl<S: BosStr, St: put_game_state::State> PutGameBuilder<S, St> {
pub fn websites(mut self, value: impl Into<Option<Vec<Website<S>>>>) -> Self {
self._fields.22 = value.into();
self
}
pub fn maybe_websites(mut self, value: Option<Vec<Website<S>>>) -> Self {
self._fields.22 = value;
self
}
}
impl<S: BosStr, St> PutGameBuilder<S, St>
where
St: put_game_state::State,
St::Uri: put_game_state::IsSet,
St::Name: put_game_state::IsSet,
{
pub fn build(self) -> PutGame<S> {
PutGame {
age_ratings: self._fields.0,
alternative_names: self._fields.1,
application_type: self._fields.2,
created_at: self._fields.3,
engines: self._fields.4,
genres: self._fields.5,
keywords: self._fields.6,
language_supports: self._fields.7,
media: self._fields.8,
modes: self._fields.9,
multiplayer_modes: self._fields.10,
name: self._fields.11.unwrap(),
parent: self._fields.12,
player_perspectives: self._fields.13,
releases: self._fields.14,
should_publish: self._fields.15,
storyline: self._fields.16,
summary: self._fields.17,
themes: self._fields.18,
time_to_beat: self._fields.19,
uri: self._fields.20.unwrap(),
videos: self._fields.21,
websites: self._fields.22,
extra_data: Default::default(),
}
}
pub fn build_with_data(self, extra_data: BTreeMap<SmolStr, Data<S>>) -> PutGame<S> {
PutGame {
age_ratings: self._fields.0,
alternative_names: self._fields.1,
application_type: self._fields.2,
created_at: self._fields.3,
engines: self._fields.4,
genres: self._fields.5,
keywords: self._fields.6,
language_supports: self._fields.7,
media: self._fields.8,
modes: self._fields.9,
multiplayer_modes: self._fields.10,
name: self._fields.11.unwrap(),
parent: self._fields.12,
player_perspectives: self._fields.13,
releases: self._fields.14,
should_publish: self._fields.15,
storyline: self._fields.16,
summary: self._fields.17,
themes: self._fields.18,
time_to_beat: self._fields.19,
uri: self._fields.20.unwrap(),
videos: self._fields.21,
websites: self._fields.22,
extra_data: Some(extra_data),
}
}
}