#[allow(unused_imports)]
use alloc::collections::BTreeMap;
#[allow(unused_imports)]
use core::marker::PhantomData;
use jacquard_common::{BosStr, CowStr, DefaultStr, FromStaticStr};
#[allow(unused_imports)]
use jacquard_common::deps::codegen::unicode_segmentation::UnicodeSegmentation;
use jacquard_common::deps::smol_str::SmolStr;
use jacquard_common::types::collection::{Collection, RecordError};
use jacquard_common::types::string::{AtUri, Cid, Datetime};
use jacquard_common::types::uri::{RecordUri, UriError};
use jacquard_common::types::value::Data;
use jacquard_common::xrpc::XrpcResp;
use jacquard_derive::{IntoStatic, lexicon};
use jacquard_lexicon::lexicon::LexiconDoc;
use jacquard_lexicon::schema::LexiconSchema;
use crate::games_gamesgamesgamesgames::AgeRating;
use crate::games_gamesgamesgamesgames::AlternativeName;
use crate::games_gamesgamesgamesgames::ApplicationType;
use crate::games_gamesgamesgamesgames::ExternalIds;
use crate::games_gamesgamesgamesgames::ExternalVideo;
use crate::games_gamesgamesgamesgames::Genre;
use crate::games_gamesgamesgamesgames::LanguageSupport;
use crate::games_gamesgamesgamesgames::MediaItem;
use crate::games_gamesgamesgamesgames::Mode;
use crate::games_gamesgamesgamesgames::MultiplayerMode;
use crate::games_gamesgamesgamesgames::PlatformFeatures;
use crate::games_gamesgamesgamesgames::PlayerPerspective;
use crate::games_gamesgamesgamesgames::Release;
use crate::games_gamesgamesgamesgames::SystemRequirements;
use crate::games_gamesgamesgamesgames::Theme;
use crate::games_gamesgamesgamesgames::TimeToBeat;
use crate::games_gamesgamesgamesgames::Website;
use crate::games_gamesgamesgamesgames::richtext::facet::Facet;
#[allow(unused_imports)]
use jacquard_lexicon::validation::{ConstraintError, ValidationPath};
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Eq, IntoStatic)]
#[serde(
rename_all = "camelCase",
rename = "games.gamesgamesgamesgames.game",
tag = "$type",
bound(deserialize = "S: Deserialize<'de> + BosStr")
)]
pub struct Game<S: BosStr = DefaultStr> {
#[serde(skip_serializing_if = "Option::is_none")]
pub age_ratings: Option<Vec<AgeRating<S>>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub alternative_names: Option<Vec<AlternativeName<S>>>,
pub application_type: ApplicationType<S>,
pub created_at: Datetime,
#[serde(skip_serializing_if = "Option::is_none")]
pub description: Option<S>,
#[serde(skip_serializing_if = "Option::is_none")]
pub description_facets: Option<Vec<Facet<S>>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub engines: Option<Vec<AtUri<S>>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub external_ids: Option<ExternalIds<S>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub genres: Option<Vec<Genre<S>>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub keywords: Option<Vec<S>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub language_supports: Option<Vec<LanguageSupport<S>>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub media: Option<Vec<MediaItem<S>>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub modes: Option<Vec<Mode<S>>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub multiplayer_modes: Option<Vec<MultiplayerMode<S>>>,
pub name: S,
#[serde(skip_serializing_if = "Option::is_none")]
pub parent: Option<AtUri<S>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub platform_features: Option<Vec<PlatformFeatures<S>>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub player_perspectives: Option<Vec<PlayerPerspective<S>>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub published_at: Option<Datetime>,
#[serde(skip_serializing_if = "Option::is_none")]
pub releases: Option<Vec<Release<S>>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub storyline: Option<S>,
#[serde(skip_serializing_if = "Option::is_none")]
pub summary: Option<S>,
#[serde(skip_serializing_if = "Option::is_none")]
pub system_requirements: Option<Vec<SystemRequirements<S>>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub themes: Option<Vec<Theme<S>>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub time_to_beat: Option<TimeToBeat<S>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub videos: Option<Vec<ExternalVideo<S>>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub websites: Option<Vec<Website<S>>>,
#[serde(flatten, default, skip_serializing_if = "Option::is_none")]
pub extra_data: Option<BTreeMap<SmolStr, Data<S>>>,
}
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Eq, IntoStatic)]
#[serde(rename_all = "camelCase")]
pub struct GameGetRecordOutput<S: BosStr = DefaultStr> {
#[serde(skip_serializing_if = "Option::is_none")]
pub cid: Option<Cid<S>>,
pub uri: AtUri<S>,
pub value: Game<S>,
}
impl<S: BosStr> Game<S> {
pub fn uri(uri: S) -> Result<RecordUri<S, GameRecord>, UriError> {
RecordUri::try_from_uri(AtUri::new(uri)?)
}
}
#[derive(Debug, Serialize, Deserialize)]
pub struct GameRecord;
impl XrpcResp for GameRecord {
const NSID: &'static str = "games.gamesgamesgamesgames.game";
const ENCODING: &'static str = "application/json";
type Output<S: BosStr> = GameGetRecordOutput<S>;
type Err = RecordError;
}
impl<S: BosStr> From<GameGetRecordOutput<S>> for Game<S> {
fn from(output: GameGetRecordOutput<S>) -> Self {
output.value
}
}
impl<S: BosStr> Collection for Game<S> {
const NSID: &'static str = "games.gamesgamesgamesgames.game";
type Record = GameRecord;
}
impl Collection for GameRecord {
const NSID: &'static str = "games.gamesgamesgamesgames.game";
type Record = GameRecord;
}
impl<S: BosStr> LexiconSchema for Game<S> {
fn nsid() -> &'static str {
"games.gamesgamesgamesgames.game"
}
fn def_name() -> &'static str {
"main"
}
fn lexicon_doc() -> LexiconDoc<'static> {
lexicon_doc_games_gamesgamesgamesgames_game()
}
fn validate(&self) -> Result<(), ConstraintError> {
Ok(())
}
}
pub mod game_state {
pub use crate::builder_types::{IsSet, IsUnset, Set, Unset};
#[allow(unused)]
use ::core::marker::PhantomData;
mod sealed {
pub trait Sealed {}
}
pub trait State: sealed::Sealed {
type CreatedAt;
type Name;
type ApplicationType;
}
pub struct Empty(());
impl sealed::Sealed for Empty {}
impl State for Empty {
type CreatedAt = Unset;
type Name = Unset;
type ApplicationType = Unset;
}
pub struct SetCreatedAt<St: State = Empty>(PhantomData<fn() -> St>);
impl<St: State> sealed::Sealed for SetCreatedAt<St> {}
impl<St: State> State for SetCreatedAt<St> {
type CreatedAt = Set<members::created_at>;
type Name = St::Name;
type ApplicationType = St::ApplicationType;
}
pub struct SetName<St: State = Empty>(PhantomData<fn() -> St>);
impl<St: State> sealed::Sealed for SetName<St> {}
impl<St: State> State for SetName<St> {
type CreatedAt = St::CreatedAt;
type Name = Set<members::name>;
type ApplicationType = St::ApplicationType;
}
pub struct SetApplicationType<St: State = Empty>(PhantomData<fn() -> St>);
impl<St: State> sealed::Sealed for SetApplicationType<St> {}
impl<St: State> State for SetApplicationType<St> {
type CreatedAt = St::CreatedAt;
type Name = St::Name;
type ApplicationType = Set<members::application_type>;
}
#[allow(non_camel_case_types)]
pub mod members {
pub struct created_at(());
pub struct name(());
pub struct application_type(());
}
}
pub struct GameBuilder<S: BosStr, St: game_state::State> {
_state: PhantomData<fn() -> St>,
_fields: (
Option<Vec<AgeRating<S>>>,
Option<Vec<AlternativeName<S>>>,
Option<ApplicationType<S>>,
Option<Datetime>,
Option<S>,
Option<Vec<Facet<S>>>,
Option<Vec<AtUri<S>>>,
Option<ExternalIds<S>>,
Option<Vec<Genre<S>>>,
Option<Vec<S>>,
Option<Vec<LanguageSupport<S>>>,
Option<Vec<MediaItem<S>>>,
Option<Vec<Mode<S>>>,
Option<Vec<MultiplayerMode<S>>>,
Option<S>,
Option<AtUri<S>>,
Option<Vec<PlatformFeatures<S>>>,
Option<Vec<PlayerPerspective<S>>>,
Option<Datetime>,
Option<Vec<Release<S>>>,
Option<S>,
Option<S>,
Option<Vec<SystemRequirements<S>>>,
Option<Vec<Theme<S>>>,
Option<TimeToBeat<S>>,
Option<Vec<ExternalVideo<S>>>,
Option<Vec<Website<S>>>,
),
_type: PhantomData<fn() -> S>,
}
impl<S: BosStr> Game<S> {
pub fn new() -> GameBuilder<S, game_state::Empty> {
GameBuilder::new()
}
}
impl<S: BosStr> GameBuilder<S, game_state::Empty> {
pub fn new() -> Self {
GameBuilder {
_state: PhantomData,
_fields: (
None, None, None, None, None, None, None, None, None, None, None, None, None, None,
None, None, None, None, None, None, None, None, None, None, None, None, None,
),
_type: PhantomData,
}
}
}
impl<S: BosStr, St: game_state::State> GameBuilder<S, St> {
pub fn age_ratings(mut self, value: impl Into<Option<Vec<AgeRating<S>>>>) -> Self {
self._fields.0 = value.into();
self
}
pub fn maybe_age_ratings(mut self, value: Option<Vec<AgeRating<S>>>) -> Self {
self._fields.0 = value;
self
}
}
impl<S: BosStr, St: game_state::State> GameBuilder<S, St> {
pub fn alternative_names(mut self, value: impl Into<Option<Vec<AlternativeName<S>>>>) -> Self {
self._fields.1 = value.into();
self
}
pub fn maybe_alternative_names(mut self, value: Option<Vec<AlternativeName<S>>>) -> Self {
self._fields.1 = value;
self
}
}
impl<S: BosStr, St> GameBuilder<S, St>
where
St: game_state::State,
St::ApplicationType: game_state::IsUnset,
{
pub fn application_type(
mut self,
value: impl Into<ApplicationType<S>>,
) -> GameBuilder<S, game_state::SetApplicationType<St>> {
self._fields.2 = Option::Some(value.into());
GameBuilder {
_state: PhantomData,
_fields: self._fields,
_type: PhantomData,
}
}
}
impl<S: BosStr, St> GameBuilder<S, St>
where
St: game_state::State,
St::CreatedAt: game_state::IsUnset,
{
pub fn created_at(
mut self,
value: impl Into<Datetime>,
) -> GameBuilder<S, game_state::SetCreatedAt<St>> {
self._fields.3 = Option::Some(value.into());
GameBuilder {
_state: PhantomData,
_fields: self._fields,
_type: PhantomData,
}
}
}
impl<S: BosStr, St: game_state::State> GameBuilder<S, St> {
pub fn description(mut self, value: impl Into<Option<S>>) -> Self {
self._fields.4 = value.into();
self
}
pub fn maybe_description(mut self, value: Option<S>) -> Self {
self._fields.4 = value;
self
}
}
impl<S: BosStr, St: game_state::State> GameBuilder<S, St> {
pub fn description_facets(mut self, value: impl Into<Option<Vec<Facet<S>>>>) -> Self {
self._fields.5 = value.into();
self
}
pub fn maybe_description_facets(mut self, value: Option<Vec<Facet<S>>>) -> Self {
self._fields.5 = value;
self
}
}
impl<S: BosStr, St: game_state::State> GameBuilder<S, St> {
pub fn engines(mut self, value: impl Into<Option<Vec<AtUri<S>>>>) -> Self {
self._fields.6 = value.into();
self
}
pub fn maybe_engines(mut self, value: Option<Vec<AtUri<S>>>) -> Self {
self._fields.6 = value;
self
}
}
impl<S: BosStr, St: game_state::State> GameBuilder<S, St> {
pub fn external_ids(mut self, value: impl Into<Option<ExternalIds<S>>>) -> Self {
self._fields.7 = value.into();
self
}
pub fn maybe_external_ids(mut self, value: Option<ExternalIds<S>>) -> Self {
self._fields.7 = value;
self
}
}
impl<S: BosStr, St: game_state::State> GameBuilder<S, St> {
pub fn genres(mut self, value: impl Into<Option<Vec<Genre<S>>>>) -> Self {
self._fields.8 = value.into();
self
}
pub fn maybe_genres(mut self, value: Option<Vec<Genre<S>>>) -> Self {
self._fields.8 = value;
self
}
}
impl<S: BosStr, St: game_state::State> GameBuilder<S, St> {
pub fn keywords(mut self, value: impl Into<Option<Vec<S>>>) -> Self {
self._fields.9 = value.into();
self
}
pub fn maybe_keywords(mut self, value: Option<Vec<S>>) -> Self {
self._fields.9 = value;
self
}
}
impl<S: BosStr, St: game_state::State> GameBuilder<S, St> {
pub fn language_supports(mut self, value: impl Into<Option<Vec<LanguageSupport<S>>>>) -> Self {
self._fields.10 = value.into();
self
}
pub fn maybe_language_supports(mut self, value: Option<Vec<LanguageSupport<S>>>) -> Self {
self._fields.10 = value;
self
}
}
impl<S: BosStr, St: game_state::State> GameBuilder<S, St> {
pub fn media(mut self, value: impl Into<Option<Vec<MediaItem<S>>>>) -> Self {
self._fields.11 = value.into();
self
}
pub fn maybe_media(mut self, value: Option<Vec<MediaItem<S>>>) -> Self {
self._fields.11 = value;
self
}
}
impl<S: BosStr, St: game_state::State> GameBuilder<S, St> {
pub fn modes(mut self, value: impl Into<Option<Vec<Mode<S>>>>) -> Self {
self._fields.12 = value.into();
self
}
pub fn maybe_modes(mut self, value: Option<Vec<Mode<S>>>) -> Self {
self._fields.12 = value;
self
}
}
impl<S: BosStr, St: game_state::State> GameBuilder<S, St> {
pub fn multiplayer_modes(mut self, value: impl Into<Option<Vec<MultiplayerMode<S>>>>) -> Self {
self._fields.13 = value.into();
self
}
pub fn maybe_multiplayer_modes(mut self, value: Option<Vec<MultiplayerMode<S>>>) -> Self {
self._fields.13 = value;
self
}
}
impl<S: BosStr, St> GameBuilder<S, St>
where
St: game_state::State,
St::Name: game_state::IsUnset,
{
pub fn name(mut self, value: impl Into<S>) -> GameBuilder<S, game_state::SetName<St>> {
self._fields.14 = Option::Some(value.into());
GameBuilder {
_state: PhantomData,
_fields: self._fields,
_type: PhantomData,
}
}
}
impl<S: BosStr, St: game_state::State> GameBuilder<S, St> {
pub fn parent(mut self, value: impl Into<Option<AtUri<S>>>) -> Self {
self._fields.15 = value.into();
self
}
pub fn maybe_parent(mut self, value: Option<AtUri<S>>) -> Self {
self._fields.15 = value;
self
}
}
impl<S: BosStr, St: game_state::State> GameBuilder<S, St> {
pub fn platform_features(mut self, value: impl Into<Option<Vec<PlatformFeatures<S>>>>) -> Self {
self._fields.16 = value.into();
self
}
pub fn maybe_platform_features(mut self, value: Option<Vec<PlatformFeatures<S>>>) -> Self {
self._fields.16 = value;
self
}
}
impl<S: BosStr, St: game_state::State> GameBuilder<S, St> {
pub fn player_perspectives(
mut self,
value: impl Into<Option<Vec<PlayerPerspective<S>>>>,
) -> Self {
self._fields.17 = value.into();
self
}
pub fn maybe_player_perspectives(mut self, value: Option<Vec<PlayerPerspective<S>>>) -> Self {
self._fields.17 = value;
self
}
}
impl<S: BosStr, St: game_state::State> GameBuilder<S, St> {
pub fn published_at(mut self, value: impl Into<Option<Datetime>>) -> Self {
self._fields.18 = value.into();
self
}
pub fn maybe_published_at(mut self, value: Option<Datetime>) -> Self {
self._fields.18 = value;
self
}
}
impl<S: BosStr, St: game_state::State> GameBuilder<S, St> {
pub fn releases(mut self, value: impl Into<Option<Vec<Release<S>>>>) -> Self {
self._fields.19 = value.into();
self
}
pub fn maybe_releases(mut self, value: Option<Vec<Release<S>>>) -> Self {
self._fields.19 = value;
self
}
}
impl<S: BosStr, St: game_state::State> GameBuilder<S, St> {
pub fn storyline(mut self, value: impl Into<Option<S>>) -> Self {
self._fields.20 = value.into();
self
}
pub fn maybe_storyline(mut self, value: Option<S>) -> Self {
self._fields.20 = value;
self
}
}
impl<S: BosStr, St: game_state::State> GameBuilder<S, St> {
pub fn summary(mut self, value: impl Into<Option<S>>) -> Self {
self._fields.21 = value.into();
self
}
pub fn maybe_summary(mut self, value: Option<S>) -> Self {
self._fields.21 = value;
self
}
}
impl<S: BosStr, St: game_state::State> GameBuilder<S, St> {
pub fn system_requirements(
mut self,
value: impl Into<Option<Vec<SystemRequirements<S>>>>,
) -> Self {
self._fields.22 = value.into();
self
}
pub fn maybe_system_requirements(mut self, value: Option<Vec<SystemRequirements<S>>>) -> Self {
self._fields.22 = value;
self
}
}
impl<S: BosStr, St: game_state::State> GameBuilder<S, St> {
pub fn themes(mut self, value: impl Into<Option<Vec<Theme<S>>>>) -> Self {
self._fields.23 = value.into();
self
}
pub fn maybe_themes(mut self, value: Option<Vec<Theme<S>>>) -> Self {
self._fields.23 = value;
self
}
}
impl<S: BosStr, St: game_state::State> GameBuilder<S, St> {
pub fn time_to_beat(mut self, value: impl Into<Option<TimeToBeat<S>>>) -> Self {
self._fields.24 = value.into();
self
}
pub fn maybe_time_to_beat(mut self, value: Option<TimeToBeat<S>>) -> Self {
self._fields.24 = value;
self
}
}
impl<S: BosStr, St: game_state::State> GameBuilder<S, St> {
pub fn videos(mut self, value: impl Into<Option<Vec<ExternalVideo<S>>>>) -> Self {
self._fields.25 = value.into();
self
}
pub fn maybe_videos(mut self, value: Option<Vec<ExternalVideo<S>>>) -> Self {
self._fields.25 = value;
self
}
}
impl<S: BosStr, St: game_state::State> GameBuilder<S, St> {
pub fn websites(mut self, value: impl Into<Option<Vec<Website<S>>>>) -> Self {
self._fields.26 = value.into();
self
}
pub fn maybe_websites(mut self, value: Option<Vec<Website<S>>>) -> Self {
self._fields.26 = value;
self
}
}
impl<S: BosStr, St> GameBuilder<S, St>
where
St: game_state::State,
St::CreatedAt: game_state::IsSet,
St::Name: game_state::IsSet,
St::ApplicationType: game_state::IsSet,
{
pub fn build(self) -> Game<S> {
Game {
age_ratings: self._fields.0,
alternative_names: self._fields.1,
application_type: self._fields.2.unwrap(),
created_at: self._fields.3.unwrap(),
description: self._fields.4,
description_facets: self._fields.5,
engines: self._fields.6,
external_ids: self._fields.7,
genres: self._fields.8,
keywords: self._fields.9,
language_supports: self._fields.10,
media: self._fields.11,
modes: self._fields.12,
multiplayer_modes: self._fields.13,
name: self._fields.14.unwrap(),
parent: self._fields.15,
platform_features: self._fields.16,
player_perspectives: self._fields.17,
published_at: self._fields.18,
releases: self._fields.19,
storyline: self._fields.20,
summary: self._fields.21,
system_requirements: self._fields.22,
themes: self._fields.23,
time_to_beat: self._fields.24,
videos: self._fields.25,
websites: self._fields.26,
extra_data: Default::default(),
}
}
pub fn build_with_data(self, extra_data: BTreeMap<SmolStr, Data<S>>) -> Game<S> {
Game {
age_ratings: self._fields.0,
alternative_names: self._fields.1,
application_type: self._fields.2.unwrap(),
created_at: self._fields.3.unwrap(),
description: self._fields.4,
description_facets: self._fields.5,
engines: self._fields.6,
external_ids: self._fields.7,
genres: self._fields.8,
keywords: self._fields.9,
language_supports: self._fields.10,
media: self._fields.11,
modes: self._fields.12,
multiplayer_modes: self._fields.13,
name: self._fields.14.unwrap(),
parent: self._fields.15,
platform_features: self._fields.16,
player_perspectives: self._fields.17,
published_at: self._fields.18,
releases: self._fields.19,
storyline: self._fields.20,
summary: self._fields.21,
system_requirements: self._fields.22,
themes: self._fields.23,
time_to_beat: self._fields.24,
videos: self._fields.25,
websites: self._fields.26,
extra_data: Some(extra_data),
}
}
}
fn lexicon_doc_games_gamesgamesgamesgames_game() -> LexiconDoc<'static> {
use alloc::collections::BTreeMap;
#[allow(unused_imports)]
use jacquard_common::{CowStr, deps::smol_str::SmolStr, types::blob::MimeType};
use jacquard_lexicon::lexicon::*;
LexiconDoc {
lexicon: Lexicon::Lexicon1,
id: CowStr::new_static("games.gamesgamesgamesgames.game"),
defs: {
let mut map = BTreeMap::new();
map.insert(
SmolStr::new_static("main"),
LexUserType::Record(LexRecord {
description: Some(CowStr::new_static("A video game.")),
key: Some(CowStr::new_static("any")),
record: LexRecordRecord::Object(LexObject {
required: Some(
vec![
SmolStr::new_static("name"),
SmolStr::new_static("createdAt"),
SmolStr::new_static("applicationType")
],
),
properties: {
#[allow(unused_mut)]
let mut map = BTreeMap::new();
map.insert(
SmolStr::new_static("ageRatings"),
LexObjectProperty::Array(LexArray {
items: LexArrayItem::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.defs#ageRating",
),
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("alternativeNames"),
LexObjectProperty::Array(LexArray {
items: LexArrayItem::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.defs#alternativeName",
),
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("applicationType"),
LexObjectProperty::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.defs#applicationType",
),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("createdAt"),
LexObjectProperty::String(LexString {
format: Some(LexStringFormat::Datetime),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("description"),
LexObjectProperty::String(LexString {
description: Some(
CowStr::new_static(
"Detailed game description in plain text, with formatting expressed via descriptionFacets.",
),
),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("descriptionFacets"),
LexObjectProperty::Array(LexArray {
description: Some(
CowStr::new_static(
"Rich text facets for the description field.",
),
),
items: LexArrayItem::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.richtext.facet",
),
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("engines"),
LexObjectProperty::Array(LexArray {
items: LexArrayItem::String(LexString {
format: Some(LexStringFormat::AtUri),
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("externalIds"),
LexObjectProperty::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.defs#externalIds",
),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("genres"),
LexObjectProperty::Array(LexArray {
items: LexArrayItem::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.defs#genre",
),
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("keywords"),
LexObjectProperty::Array(LexArray {
items: LexArrayItem::String(LexString {
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("languageSupports"),
LexObjectProperty::Array(LexArray {
items: LexArrayItem::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.defs#languageSupport",
),
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("media"),
LexObjectProperty::Array(LexArray {
description: Some(
CowStr::new_static("Images associated with the game."),
),
items: LexArrayItem::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.defs#mediaItem",
),
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("modes"),
LexObjectProperty::Array(LexArray {
items: LexArrayItem::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.defs#mode",
),
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("multiplayerModes"),
LexObjectProperty::Array(LexArray {
items: LexArrayItem::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.defs#multiplayerMode",
),
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("name"),
LexObjectProperty::String(LexString {
..Default::default()
}),
);
map.insert(
SmolStr::new_static("parent"),
LexObjectProperty::String(LexString {
format: Some(LexStringFormat::AtUri),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("platformFeatures"),
LexObjectProperty::Array(LexArray {
description: Some(
CowStr::new_static("Platform-specific feature support."),
),
items: LexArrayItem::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.defs#platformFeatures",
),
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("playerPerspectives"),
LexObjectProperty::Array(LexArray {
items: LexArrayItem::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.defs#playerPerspective",
),
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("publishedAt"),
LexObjectProperty::String(LexString {
description: Some(
CowStr::new_static(
"When this record was marked ready for public viewing.",
),
),
format: Some(LexStringFormat::Datetime),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("releases"),
LexObjectProperty::Array(LexArray {
items: LexArrayItem::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.defs#release",
),
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("storyline"),
LexObjectProperty::String(LexString {
..Default::default()
}),
);
map.insert(
SmolStr::new_static("summary"),
LexObjectProperty::String(LexString {
..Default::default()
}),
);
map.insert(
SmolStr::new_static("systemRequirements"),
LexObjectProperty::Array(LexArray {
description: Some(
CowStr::new_static("System requirements per platform."),
),
items: LexArrayItem::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.defs#systemRequirements",
),
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("themes"),
LexObjectProperty::Array(LexArray {
items: LexArrayItem::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.defs#theme",
),
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("timeToBeat"),
LexObjectProperty::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.defs#timeToBeat",
),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("videos"),
LexObjectProperty::Array(LexArray {
items: LexArrayItem::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.defs#externalVideo",
),
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("websites"),
LexObjectProperty::Array(LexArray {
items: LexArrayItem::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.defs#website",
),
..Default::default()
}),
..Default::default()
}),
);
map
},
..Default::default()
}),
..Default::default()
}),
);
map
},
..Default::default()
}
}