imgui-vulkan-renderer-rs 0.1.0

Vulkan renderer for imgui-glfw-rs
Documentation
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#version 450

layout(location = 0) in vec2 Position;
layout(location = 1) in vec2 UV;
layout(location = 2) in vec4 Color;

layout(push_constant) uniform PushConstants {
    mat4 proj_mtx;
} pc;

layout(location = 0) out vec2 Frag_UV;
layout(location = 1) out vec4 Frag_Color;

void main() {
    Frag_UV = UV;
    Frag_Color = Color;
    gl_Position = pc.proj_mtx * vec4(Position, 0.0, 1.0);
}