useimgui_vulkan_renderer_rs::{Renderer, RendererCreateInfo};let create_info = RendererCreateInfo {
device: device.clone(),
memory_properties: mem_props,
render_pass,
command_pool,
queue,};letmut renderer =Renderer::new(&mut imgui,&create_info)?;// In your render loop, after building the UI:
let draw_data = imgui.render();
renderer.render(draw_data, command_buffer)?;