use crate::common::*;
use crate::AppKit::*;
use crate::Foundation::*;
use crate::GameKit::*;
ns_enum!(
#[underlying(NSInteger)]
pub enum GKAccessPointLocation {
GKAccessPointLocationTopLeading = 0,
GKAccessPointLocationTopTrailing = 1,
GKAccessPointLocationBottomLeading = 2,
GKAccessPointLocationBottomTrailing = 3,
}
);
extern_class!(
#[derive(Debug, PartialEq, Eq, Hash)]
#[cfg(feature = "GameKit_GKAccessPoint")]
pub struct GKAccessPoint;
#[cfg(feature = "GameKit_GKAccessPoint")]
unsafe impl ClassType for GKAccessPoint {
type Super = NSObject;
type Mutability = InteriorMutable;
}
);
#[cfg(feature = "GameKit_GKAccessPoint")]
unsafe impl NSObjectProtocol for GKAccessPoint {}
extern_methods!(
#[cfg(feature = "GameKit_GKAccessPoint")]
unsafe impl GKAccessPoint {
#[method_id(@__retain_semantics Other shared)]
pub unsafe fn shared() -> Id<GKAccessPoint>;
#[method(isActive)]
pub unsafe fn isActive(&self) -> bool;
#[method(setActive:)]
pub unsafe fn setActive(&self, active: bool);
#[method(isFocused)]
pub unsafe fn isFocused(&self) -> bool;
#[method(setFocused:)]
pub unsafe fn setFocused(&self, focused: bool);
#[method(isVisible)]
pub unsafe fn isVisible(&self) -> bool;
#[method(isPresentingGameCenter)]
pub unsafe fn isPresentingGameCenter(&self) -> bool;
#[method(showHighlights)]
pub unsafe fn showHighlights(&self) -> bool;
#[method(setShowHighlights:)]
pub unsafe fn setShowHighlights(&self, show_highlights: bool);
#[method(location)]
pub unsafe fn location(&self) -> GKAccessPointLocation;
#[method(setLocation:)]
pub unsafe fn setLocation(&self, location: GKAccessPointLocation);
#[method(frameInScreenCoordinates)]
pub unsafe fn frameInScreenCoordinates(&self) -> NSRect;
#[cfg(feature = "AppKit_NSWindow")]
#[method_id(@__retain_semantics Other parentWindow)]
pub unsafe fn parentWindow(&self, mtm: MainThreadMarker) -> Option<Id<NSWindow>>;
#[cfg(feature = "AppKit_NSWindow")]
#[method(setParentWindow:)]
pub unsafe fn setParentWindow(&self, parent_window: Option<&NSWindow>);
#[method(triggerAccessPointWithHandler:)]
pub unsafe fn triggerAccessPointWithHandler(&self, handler: &Block<(), ()>);
#[method(triggerAccessPointWithState:handler:)]
pub unsafe fn triggerAccessPointWithState_handler(
&self,
state: GKGameCenterViewControllerState,
handler: &Block<(), ()>,
);
}
);
extern_methods!(
#[cfg(feature = "GameKit_GKAccessPoint")]
unsafe impl GKAccessPoint {
#[method_id(@__retain_semantics Init init)]
pub unsafe fn init(this: Allocated<Self>) -> Id<Self>;
#[method_id(@__retain_semantics New new)]
pub unsafe fn new() -> Id<Self>;
}
);