pub mod entry;
mod allocation;
mod allocator;
mod layer;
pub use allocation::Allocation;
pub use entry::Entry;
pub use layer::Layer;
use allocator::Allocator;
pub const DEFAULT_SIZE: u32 = 2048;
pub const MAX_SIZE: u32 = 2048;
use crate::core::Size;
use crate::graphics::color;
use std::sync::Arc;
#[derive(Debug)]
pub struct Atlas {
size: u32,
backend: wgpu::Backend,
texture: wgpu::Texture,
texture_view: wgpu::TextureView,
texture_bind_group: Arc<wgpu::BindGroup>,
texture_layout: wgpu::BindGroupLayout,
layers: Vec<Layer>,
}
impl Atlas {
pub fn new(
device: &wgpu::Device,
backend: wgpu::Backend,
texture_layout: wgpu::BindGroupLayout,
) -> Self {
Self::with_size(device, backend, texture_layout, DEFAULT_SIZE)
}
pub fn with_size(
device: &wgpu::Device,
backend: wgpu::Backend,
texture_layout: wgpu::BindGroupLayout,
size: u32,
) -> Self {
let size = size.min(MAX_SIZE);
let layers = match backend {
wgpu::Backend::Gl => vec![Layer::Empty, Layer::Empty],
_ => vec![Layer::Empty],
};
let extent = wgpu::Extent3d {
width: size,
height: size,
depth_or_array_layers: layers.len() as u32,
};
let texture = device.create_texture(&wgpu::TextureDescriptor {
label: Some("iced_wgpu::image texture atlas"),
size: extent,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: if color::GAMMA_CORRECTION {
wgpu::TextureFormat::Rgba8UnormSrgb
} else {
wgpu::TextureFormat::Rgba8Unorm
},
usage: wgpu::TextureUsages::COPY_DST
| wgpu::TextureUsages::COPY_SRC
| wgpu::TextureUsages::TEXTURE_BINDING,
view_formats: &[],
});
let texture_view = texture.create_view(&wgpu::TextureViewDescriptor {
dimension: Some(wgpu::TextureViewDimension::D2Array),
..Default::default()
});
let texture_bind_group =
device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("iced_wgpu::image texture atlas bind group"),
layout: &texture_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&texture_view),
}],
});
Atlas {
size,
backend,
texture,
texture_view,
texture_bind_group: Arc::new(texture_bind_group),
texture_layout,
layers,
}
}
pub fn bind_group(&self) -> &Arc<wgpu::BindGroup> {
&self.texture_bind_group
}
pub fn upload(
&mut self,
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
belt: &mut wgpu::util::StagingBelt,
width: u32,
height: u32,
pixels: &[u8],
) -> Option<Entry> {
let entry = {
let current_size = self.layers.len();
let entry = self.allocate(width, height)?;
let new_layers = self.layers.len() - current_size;
self.grow(new_layers, device, encoder, self.backend);
entry
};
log::debug!("Allocated atlas entry: {entry:?}");
match &entry {
Entry::Contiguous(allocation) => {
self.upload_allocation(
pixels, width, 0, allocation, device, encoder, belt,
);
}
Entry::Fragmented { fragments, .. } => {
for fragment in fragments {
let (x, y) = fragment.position;
let offset = 4 * (y * width + x) as usize;
self.upload_allocation(
pixels,
width,
offset,
&fragment.allocation,
device,
encoder,
belt,
);
}
}
}
if log::log_enabled!(log::Level::Debug) {
log::debug!(
"Atlas layers: {} (busy: {}, allocations: {})",
self.layers.len(),
self.layers.iter().filter(|layer| !layer.is_empty()).count(),
self.layers.iter().map(Layer::allocations).sum::<usize>(),
);
}
Some(entry)
}
pub fn remove(&mut self, entry: &Entry) {
log::debug!("Removing atlas entry: {entry:?}");
match entry {
Entry::Contiguous(allocation) => {
self.deallocate(allocation);
}
Entry::Fragmented { fragments, .. } => {
for fragment in fragments {
self.deallocate(&fragment.allocation);
}
}
}
}
fn allocate(&mut self, width: u32, height: u32) -> Option<Entry> {
if width == self.size && height == self.size {
let mut empty_layers = self
.layers
.iter_mut()
.enumerate()
.filter(|(_, layer)| layer.is_empty());
if let Some((i, layer)) = empty_layers.next() {
*layer = Layer::Full;
return Some(Entry::Contiguous(Allocation::Full {
layer: i,
size: self.size,
}));
}
self.layers.push(Layer::Full);
return Some(Entry::Contiguous(Allocation::Full {
layer: self.layers.len() - 1,
size: self.size,
}));
}
if width > self.size || height > self.size {
let mut fragments = Vec::new();
let mut y = 0;
while y < height {
let height = std::cmp::min(height - y, self.size);
let mut x = 0;
while x < width {
let width = std::cmp::min(width - x, self.size);
let allocation = self.allocate(width, height)?;
if let Entry::Contiguous(allocation) = allocation {
fragments.push(entry::Fragment {
position: (x, y),
allocation,
});
}
x += width;
}
y += height;
}
return Some(Entry::Fragmented {
size: Size::new(width, height),
fragments,
});
}
for (i, layer) in self.layers.iter_mut().enumerate() {
match layer {
Layer::Empty => {
let mut allocator = Allocator::new(self.size);
if let Some(region) = allocator.allocate(width, height) {
*layer = Layer::Busy(allocator);
return Some(Entry::Contiguous(Allocation::Partial {
region,
layer: i,
atlas_size: self.size,
}));
}
}
Layer::Busy(allocator) => {
if let Some(region) = allocator.allocate(width, height) {
return Some(Entry::Contiguous(Allocation::Partial {
region,
layer: i,
atlas_size: self.size,
}));
}
}
Layer::Full => {}
}
}
let mut allocator = Allocator::new(self.size);
if let Some(region) = allocator.allocate(width, height) {
self.layers.push(Layer::Busy(allocator));
return Some(Entry::Contiguous(Allocation::Partial {
region,
layer: self.layers.len() - 1,
atlas_size: self.size,
}));
}
None
}
fn deallocate(&mut self, allocation: &Allocation) {
log::debug!("Deallocating atlas: {allocation:?}");
match allocation {
Allocation::Full { layer, .. } => {
self.layers[*layer] = Layer::Empty;
}
Allocation::Partial { layer, region, .. } => {
let layer = &mut self.layers[*layer];
if let Layer::Busy(allocator) = layer {
allocator.deallocate(region);
if allocator.is_empty() {
*layer = Layer::Empty;
}
}
}
}
}
fn upload_allocation(
&self,
pixels: &[u8],
image_width: u32,
offset: usize,
allocation: &Allocation,
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
belt: &mut wgpu::util::StagingBelt,
) {
let (x, y) = allocation.position();
let Size { width, height } = allocation.size();
let layer = allocation.layer();
let padding = allocation.padding();
let bytes_per_row = (4 * (width + padding.width * 2))
.next_multiple_of(wgpu::COPY_BYTES_PER_ROW_ALIGNMENT)
as usize;
let total_bytes =
bytes_per_row * (height + padding.height * 2) as usize;
let buffer_slice = belt.allocate(
wgpu::BufferSize::new(total_bytes as u64).unwrap(),
wgpu::BufferSize::new(8 * 4).unwrap(),
device,
);
const PIXEL: usize = 4;
let mut fragment = buffer_slice.get_mapped_range_mut();
let w = width as usize;
let h = height as usize;
let pad_w = padding.width as usize;
let pad_h = padding.height as usize;
let stride = PIXEL * w;
for row in 0..h {
let src = offset + row * PIXEL * image_width as usize;
let dst = (row + pad_h) * bytes_per_row;
fragment[dst + PIXEL * pad_w..dst + PIXEL * pad_w + stride]
.copy_from_slice(&pixels[src..src + stride]);
for i in 0..pad_w {
fragment[dst + PIXEL * i..dst + PIXEL * (i + 1)]
.copy_from_slice(&pixels[src..src + PIXEL]);
fragment[dst + stride + PIXEL * (pad_w + i)
..dst + stride + PIXEL * (pad_w + i + 1)]
.copy_from_slice(
&pixels[src + stride - PIXEL..src + stride],
);
}
}
for row in 0..pad_h {
let dst_top = row * bytes_per_row;
let dst_bottom = (pad_h + h + row) * bytes_per_row;
let src_top = offset;
let src_bottom = offset + (h - 1) * PIXEL * image_width as usize;
fragment[dst_top + PIXEL * pad_w..dst_top + PIXEL * (pad_w + w)]
.copy_from_slice(&pixels[src_top..src_top + PIXEL * w]);
fragment
[dst_bottom + PIXEL * pad_w..dst_bottom + PIXEL * (pad_w + w)]
.copy_from_slice(&pixels[src_bottom..src_bottom + PIXEL * w]);
for i in 0..pad_w {
fragment[dst_top + PIXEL * i..dst_top + PIXEL * (i + 1)]
.copy_from_slice(&pixels[offset..offset + PIXEL]);
fragment[dst_top + PIXEL * (w + pad_w + i)
..dst_top + PIXEL * (w + pad_w + i + 1)]
.copy_from_slice(
&pixels[offset + PIXEL * (w - 1)..offset + PIXEL * w],
);
fragment[dst_bottom + PIXEL * i..dst_bottom + PIXEL * (i + 1)]
.copy_from_slice(&pixels[src_bottom..src_bottom + PIXEL]);
fragment[dst_bottom + PIXEL * (w + pad_w + i)
..dst_bottom + PIXEL * (w + pad_w + i + 1)]
.copy_from_slice(
&pixels[src_bottom + PIXEL * (w - 1)
..src_bottom + PIXEL * w],
);
}
}
encoder.copy_buffer_to_texture(
wgpu::TexelCopyBufferInfo {
buffer: buffer_slice.buffer(),
layout: wgpu::TexelCopyBufferLayout {
offset: buffer_slice.offset(),
bytes_per_row: Some(bytes_per_row as u32),
rows_per_image: Some(height + padding.height * 2),
},
},
wgpu::TexelCopyTextureInfo {
texture: &self.texture,
mip_level: 0,
origin: wgpu::Origin3d {
x: x - padding.width,
y: y - padding.height,
z: layer as u32,
},
aspect: wgpu::TextureAspect::default(),
},
wgpu::Extent3d {
width: width + padding.width * 2,
height: height + padding.height * 2,
depth_or_array_layers: 1,
},
);
}
fn grow(
&mut self,
amount: usize,
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
backend: wgpu::Backend,
) {
if amount == 0 {
return;
}
let depth_or_array_layers = match backend {
wgpu::Backend::Gl if self.layers.len().is_multiple_of(6) => {
self.layers.len() as u32 + 1
}
_ => self.layers.len() as u32,
};
let new_texture = device.create_texture(&wgpu::TextureDescriptor {
label: Some("iced_wgpu::image texture atlas"),
size: wgpu::Extent3d {
width: self.size,
height: self.size,
depth_or_array_layers,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: if color::GAMMA_CORRECTION {
wgpu::TextureFormat::Rgba8UnormSrgb
} else {
wgpu::TextureFormat::Rgba8Unorm
},
usage: wgpu::TextureUsages::COPY_DST
| wgpu::TextureUsages::COPY_SRC
| wgpu::TextureUsages::TEXTURE_BINDING,
view_formats: &[],
});
let amount_to_copy = self.layers.len() - amount;
for (i, layer) in
self.layers.iter_mut().take(amount_to_copy).enumerate()
{
if layer.is_empty() {
continue;
}
encoder.copy_texture_to_texture(
wgpu::TexelCopyTextureInfo {
texture: &self.texture,
mip_level: 0,
origin: wgpu::Origin3d {
x: 0,
y: 0,
z: i as u32,
},
aspect: wgpu::TextureAspect::default(),
},
wgpu::TexelCopyTextureInfo {
texture: &new_texture,
mip_level: 0,
origin: wgpu::Origin3d {
x: 0,
y: 0,
z: i as u32,
},
aspect: wgpu::TextureAspect::default(),
},
wgpu::Extent3d {
width: self.size,
height: self.size,
depth_or_array_layers: 1,
},
);
}
self.texture = new_texture;
self.texture_view =
self.texture.create_view(&wgpu::TextureViewDescriptor {
dimension: Some(wgpu::TextureViewDimension::D2Array),
..Default::default()
});
self.texture_bind_group =
Arc::new(device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("iced_wgpu::image texture atlas bind group"),
layout: &self.texture_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(
&self.texture_view,
),
}],
}));
}
}