use crate::{
Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style, Widget,
};
use std::hash::Hash;
#[derive(Debug)]
pub struct ProgressBar {
progress: f32,
style: Style,
}
impl ProgressBar {
pub fn new(progress: f32) -> Self {
ProgressBar {
progress,
style: Style::default().fill_width(),
}
}
pub fn width(mut self, width: u16) -> Self {
self.style = self.style.width(width);
self
}
}
impl<Message, Renderer> Widget<Message, Renderer> for ProgressBar
where
Renderer: self::Renderer,
{
fn node(&self, _renderer: &Renderer) -> Node {
Node::new(self.style.height(50))
}
fn draw(
&self,
renderer: &mut Renderer,
layout: Layout<'_>,
_cursor_position: Point,
) -> MouseCursor {
renderer.draw(layout.bounds(), self.progress);
MouseCursor::OutOfBounds
}
fn hash_layout(&self, state: &mut Hasher) {
self.style.hash(state);
}
}
pub trait Renderer {
fn draw(&mut self, bounds: Rectangle, progress: f32);
}
impl<'a, Message, Renderer> From<ProgressBar> for Element<'a, Message, Renderer>
where
Renderer: self::Renderer,
{
fn from(progress_bar: ProgressBar) -> Element<'a, Message, Renderer> {
Element::new(progress_bar)
}
}