use crate::{
Align, Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style,
Widget,
};
use std::hash::Hash;
pub struct Image<I> {
image: I,
source: Option<Rectangle<u16>>,
width: Option<u16>,
height: Option<u16>,
style: Style,
}
impl<I> std::fmt::Debug for Image<I> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("Image")
.field("source", &self.source)
.field("width", &self.width)
.field("height", &self.height)
.field("style", &self.style)
.finish()
}
}
impl<I> Image<I> {
pub fn new(image: I) -> Self {
Image {
image,
source: None,
width: None,
height: None,
style: Style::default(),
}
}
pub fn clip(mut self, source: Rectangle<u16>) -> Self {
self.source = Some(source);
self
}
pub fn width(mut self, width: u16) -> Self {
self.width = Some(width);
self
}
pub fn height(mut self, height: u16) -> Self {
self.height = Some(height);
self
}
pub fn align_self(mut self, align: Align) -> Self {
self.style = self.style.align_self(align);
self
}
}
impl<I, Message, Renderer> Widget<Message, Renderer> for Image<I>
where
Renderer: self::Renderer<I>,
I: Clone,
{
fn node(&self, renderer: &Renderer) -> Node {
renderer.node(
self.style,
&self.image,
self.width,
self.height,
self.source,
)
}
fn draw(
&self,
renderer: &mut Renderer,
layout: Layout<'_>,
_cursor_position: Point,
) -> MouseCursor {
renderer.draw(&self.image, layout.bounds(), self.source);
MouseCursor::OutOfBounds
}
fn hash_layout(&self, state: &mut Hasher) {
self.style.hash(state);
self.width.hash(state);
self.height.hash(state);
}
}
pub trait Renderer<I> {
fn node(
&self,
style: Style,
image: &I,
width: Option<u16>,
height: Option<u16>,
source: Option<Rectangle<u16>>,
) -> Node;
fn draw(
&mut self,
image: &I,
bounds: Rectangle<f32>,
source: Option<Rectangle<u16>>,
);
}
impl<'a, I, Message, Renderer> From<Image<I>> for Element<'a, Message, Renderer>
where
Renderer: self::Renderer<I>,
I: Clone + 'a,
{
fn from(image: Image<I>) -> Element<'a, Message, Renderer> {
Element::new(image)
}
}