hyper-archive-0.3.0 has been yanked.
HyperArchive: Ultra fast compressed real-time archive method
You need TOKIO to run HPA format (HPA is an Async Archive)
IF YOU'RE SWITCHING FROM VERSION 0.1.X I HIGHLY RECOMMAND YOU TO EXPORT YOUR HPA FILE, THERES NO UPDATER IN VERSION 0.2.X
Usage example::
use tokio;
use hyper_archive;
async
Which case you should use HPA?:
- When you use a File, and it's too big, you can use HPA at ease (File shouldn't be compressed before, if it is compressed file size may can be increased and in extreme case scenario file can be broke)
- When you need compression and speed (Still file shouldn't be compressed)
- In any case scenario (Yeah you can develop a game with HPA, but I don't recommend personally because adding every file by hand in HPA will be like and its speed won't be good as native. And of course some files may not work)
VERSION 0.3:
- Error handling
- Now you can switch between ZSTD and LZ4
- Faster respond times
- Overall improvements
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Documents coming on version 0.3.1
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Survey: Survey
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This project still in Beta
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Author: Metehan
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Contact me: metehan@zaferoglu.me