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use crate::*;
use *;
/// \[[learn.microsoft.com](https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-dispatchmessagea)\]
/// DispatchMessageA
///
/// Dispatches a message to a window procedure. It is typically used to dispatch a message retrieved by the [get_message](get_message_a) function.
///
/// ### Safety
/// * `msg.wparam` and `msg.lparam` may need to be valid pointers, depending on the value of `msg.message` and the wndproc of `msg.hwnd`.
/// * `msg.hwnd` should perhaps be a unicode window?
///
/// ### Returns
/// The return value specifies the value returned by the window procedure.
/// Although its meaning depends on the message being dispatched, the return value generally is ignored.
///
/// ### Errors
/// These are typically ignored!
/// * [ERROR::INVALID_WINDOW_HANDLE] if `msg.hwnd` was invalid, **or if the wndproc destroyed the window.**<br>
/// Common for WM::SYSCOMMAND (Alt+F4), WM::NCLBUTTONDOWN (clicked X), etc.
/// * [ERROR::ACCESS_DENIED] if `msg.hwnd` belongs to another process.
/// * [ERROR::MESSAGE_SYNC_ONLY] if `msg.message` is a system message to be handled syncronously.<br>
/// Common for messages w/ pointers. This occurs even if `hwnd` belongs to the current thread.
///
/// ### Example
/// ```
/// use hwnd::*;
///
/// fn main() {
/// # post_quit_message(0); // don't hang test
/// // ...
///
/// loop {
/// let mut msg = Msg::zeroed();
/// get_message_a(&mut msg, HWnd::NULL, 0, 0).unwrap();
///
/// if msg.message == WM::QUIT { std::process::exit(msg.wparam as _) }
///
/// translate_message(&msg);
/// let _ = unsafe { dispatch_message_a(&msg) };
/// }
/// }
/// ```
pub unsafe
/// \[[learn.microsoft.com](https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-dispatchmessagew)\]
/// DispatchMessageW
///
/// Dispatches a message to a window procedure. It is typically used to dispatch a message retrieved by the [get_message](get_message_w) function.
///
/// ### Safety
/// * `msg.wparam` and `msg.lparam` may need to be valid pointers, depending on the value of `msg.message` and the wndproc of `msg.hwnd`.
/// * `msg.hwnd` should perhaps be a unicode window?
///
/// ### Returns
/// The return value specifies the value returned by the window procedure.
/// Although its meaning depends on the message being dispatched, the return value generally is ignored.
///
/// ### Errors
/// These are typically ignored!
/// * [ERROR::INVALID_WINDOW_HANDLE] if `msg.hwnd` was invalid, **or if the wndproc destroyed the window.**<br>
/// Common for WM::SYSCOMMAND (Alt+F4), WM::NCLBUTTONDOWN (clicked X), etc.
/// * [ERROR::ACCESS_DENIED] if `msg.hwnd` belongs to another process.
/// * [ERROR::MESSAGE_SYNC_ONLY] if `msg.message` is a system message to be handled syncronously.<br>
/// Common for messages w/ pointers. This occurs even if `hwnd` belongs to the current thread.
///
/// ### Example
/// ```
/// use hwnd::*;
///
/// fn main() {
/// # post_quit_message(0); // don't hang test
/// // ...
///
/// loop {
/// let mut msg = Msg::zeroed();
/// get_message_w(&mut msg, HWnd::NULL, 0, 0).unwrap();
///
/// if msg.message == WM::QUIT { std::process::exit(msg.wparam as _) }
///
/// translate_message(&msg);
/// let _ = unsafe { dispatch_message_w(&msg) };
/// }
/// }
/// ```
pub unsafe