hotham 0.2.0

A framework for creating incredible standalone VR experiences
Documentation
1
2
3
4
5
6
7
8
use rapier3d::prelude::RigidBodyHandle;

/// Component added to an entity to map it to `rapier` `RigidBody`
#[derive(Debug, Clone)]
pub struct RigidBody {
    /// Handle to the `rapier` `RigidBody`
    pub handle: RigidBodyHandle,
}