#[derive(Debug, Clone, PartialEq, Default)]
/// Component that controls how an `AnimationTarget` should be animated.
/// Added by `gltf_loader` to the root node if its children contain animation data.
pub struct AnimationController {
/// The amount to blend from
pub blend_from: usize,
/// The amount to blend to
pub blend_to: usize,
/// The total blend amount
pub blend_amount: f32,
}