use soga::flexbox::FlexBox;
use soga::flexbox::FlexItem;
use std::convert::TryInto;
#[test]
fn align_items() {
let mut root = FlexItem::new(100, 100);
root.direction = "column".try_into().unwrap();
root.align_items = "center".try_into().unwrap();
let child1 = FlexItem::new(50, 25);
let child2 = FlexItem::new(50, 25);
let child3 = FlexItem::new(50, 25);
root.add(child1);
root.add(child2);
root.add(child3);
let mut flexbox = FlexBox::new();
flexbox.layout(&mut root);
assert_eq!(root.children[0].frame, [25, 0, 50, 25]);
assert_eq!(root.children[1].frame, [25, 25, 50, 25]);
assert_eq!(root.children[2].frame, [25, 50, 50, 25])
}