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/*!
# HOI4 Save
HOI4 Save is a library to ergonomically work with Hearts of Iron IV saves (plaintext + binary).
```rust,ignore
use std::collections::HashMap;
use hoi4save::{Hoi4File, Encoding, models::Hoi4Save};
let data = std::fs::read("assets/saves/1.10-normal-text.hoi4")?;
let file = Hoi4File::from_slice(&data)?;
let parsed_file = file.parse()?;
let resolver = HashMap::<u16, &str>::new();
let save: Hoi4Save = parsed_file.deserializer().build(&resolver)?;
assert_eq!(file.encoding(), Encoding::Plaintext);
assert_eq!(save.player, String::from("FRA"));
# Ok::<(), Box<dyn std::error::Error>>(())
```
The HOI4 binary format can be converted to plaintext
```rust,ignore
use std::collections::HashMap;
use hoi4save::{Hoi4File, EnvTokens};
let data = std::fs::read("assets/saves/1.10-ironman.hoi4")?;
let file = Hoi4File::from_slice(&data)?;
let parsed_file = file.parse()?;
let binary = parsed_file.as_binary().unwrap();
let out = binary
.melter()
.on_failed_resolve(hoi4save::FailedResolveStrategy::Stringify)
.melt(&EnvTokens)?;
# Ok::<(), Box<dyn std::error::Error>>(())
```
## Binary Saves
Binary saves are supported, but not by default, as the token resolver can't be distributed, per PDS counsel.
*/
pub use *;
pub use *;
pub use *;
pub use *;
pub use Hoi4File;
pub use ;
pub use *;