use hodaun::*;
fn main() {
// Initialize the output
let mut output = default_output().unwrap();
// Play other waveforms alongside a sinewave to ensure they have the same perceptual loudness
let sine = SineWave::new(261.63).take(6);
let square = SquareWave::new(261.63).take(2);
let saw = SawWave::new(261.63).take(2);
let triangle = TriangleWave::new(261.63).take(2);
output.add(
sine.pan(0.0)
.zip(square.chain(saw).chain(triangle).pan(1.0), Frame::add)
.amplify(0.5),
);
// Let it play
output.block();
}