use nom::*;
use super::*;
#[cfg_attr(rustfmt, rustfmt_skip)]
named!(event_args<EventArgs>,
do_parse!(
flags: le_i32 >>
entity_index: le_i32 >>
origin: xyz >>
angles: xyz >>
velocity: xyz >>
ducking: le_i32 >>
fparam1: le_f32 >>
fparam2: le_f32 >>
iparam1: le_i32 >>
iparam2: le_i32 >>
bparam1: le_i32 >>
bparam2: le_i32 >>
(
EventArgs {
flags,
entity_index,
origin,
angles,
velocity,
ducking,
fparam1,
fparam2,
iparam1,
iparam2,
bparam1,
bparam2,
}
)
)
);
#[cfg_attr(rustfmt, rustfmt_skip)]
named!(pub event_data<FrameData>,
do_parse!(
flags: le_i32 >>
index: le_i32 >>
delay: le_f32 >>
args: event_args >>
(
FrameData::Event(
EventData {
flags,
index,
delay,
args,
}
)
)
)
);