use nom::*;
use super::*;
#[cfg_attr(rustfmt, rustfmt_skip)]
named!(pub client_data_data<FrameData>,
do_parse!(
origin: xyz >>
viewangles: xyz >>
weapon_bits: le_i32 >>
fov: le_f32 >>
(
FrameData::ClientData(
ClientDataData {
origin,
viewangles,
weapon_bits,
fov,
}
)
)
)
);