hi_sparse_bitset 0.7.3

Hierarchical sparse bitset. Incredibly high performance. Compact memory usage.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
use std::marker::PhantomData;
use std::{mem, ptr};
use std::mem::{ManuallyDrop, MaybeUninit};
use std::ptr::NonNull;
use crate::{assume, BitSetInterface};
use crate::internals::impl_bitset;
use crate::ops::BitSetOp;
use crate::cache::ReduceCache;
use crate::bitset_interface::{BitSetBase, LevelMasks, LevelMasksIterExt};
use crate::config::Config;

/// Bitsets iterator reduction, as lazy bitset.
///
/// Constructed by [reduce] and [reduce_w_cache].
/// 
/// [reduce]: crate::reduce()
/// [reduce_w_cache]: crate::reduce_w_cache()
#[derive(Clone)]
#[repr(transparent)]
pub struct Reduce<Op, S, Cache> {
    pub(crate) sets: S,
    pub(crate) phantom: PhantomData<(Op, Cache)>
}

impl<Op, S, Cache> BitSetBase for Reduce<Op, S, Cache>
where
    Op: BitSetOp,
    S: Iterator + Clone,
    S::Item: LevelMasks
{
    type Conf = <S::Item as BitSetBase>::Conf;

    /// true if S and Op are `TrustedHierarchy`.
    const TRUSTED_HIERARCHY: bool = Op::TRUSTED_HIERARCHY & S::Item::TRUSTED_HIERARCHY;
}

impl<Op, S, Cache> LevelMasks for Reduce<Op, S, Cache>
where
    Op: BitSetOp,
    S: Iterator + Clone,
    S::Item: LevelMasks
{
    #[inline]
    fn level0_mask(&self) -> <Self::Conf as Config>::Level0BitBlock {
        unsafe{
            self.sets.clone()
            .map(|set| set.level0_mask())
            .reduce(Op::hierarchy_op)
            .unwrap_unchecked()
        }
    }

    #[inline]
    unsafe fn level1_mask(&self, level0_index: usize)
        -> <Self::Conf as Config>::Level1BitBlock
    {
        unsafe{
            self.sets.clone()
            .map(|set| {
                set.level1_mask(level0_index)
            })
            .reduce(Op::hierarchy_op)
            .unwrap_unchecked()
        }
    }

    #[inline]
    unsafe fn data_mask(&self, level0_index: usize, level1_index: usize)
        -> <Self::Conf as Config>::DataBitBlock
    {
        unsafe{
            self.sets.clone()
            .map(|set| {
                set.data_mask(level0_index, level1_index)
            })
            .reduce(Op::data_op)
            .unwrap_unchecked()
        }
    }
}

/// We need this layer of indirection in form of intermediate trait,
/// because of RUST not having template/generics specialization.
/// Otherwise - we would have LevelMasksExt specializations for each
/// cache type.
pub trait ReduceCacheImpl
{
    type Conf: Config;
    type Set: LevelMasksIterExt<Conf = Self::Conf>;
    type Sets: Iterator<Item = Self::Set> + Clone;

    /// Cache only used by DynamicCache
    type IterState;
    fn make_state(sets: &Self::Sets) -> Self::IterState;
    fn drop_state(sets: &Self::Sets, state: &mut ManuallyDrop<Self::IterState>);

    type Level1BlockData: Default;
    unsafe fn init_level1_block_data(
        sets: &Self::Sets,
        state: &mut Self::IterState,
        level1_block_data: &mut MaybeUninit<Self::Level1BlockData>,
        level0_index: usize
    ) -> (<Self::Conf as Config>::Level1BitBlock, bool);
    unsafe fn data_mask_from_block_data(
        level1_blocks: &Self::Level1BlockData, level1_index: usize
    ) -> <Self::Conf as Config>::DataBitBlock;
}

pub struct NonCachedImpl<Op, T>(PhantomData<(Op, T)>);
impl<Op, S> ReduceCacheImpl for NonCachedImpl<Op, S>
where
    Op: BitSetOp,
    S: Iterator + Clone,
    S::Item: LevelMasksIterExt,
{
    type Conf = <S::Item as BitSetBase>::Conf;
    type Set  = S::Item;
    type Sets = S;
    type IterState = ();
    type Level1BlockData = (Option<S>, usize);

    #[inline]
    fn make_state(_: &Self::Sets) -> Self::IterState { () }

    #[inline]
    fn drop_state(_: &Self::Sets, _: &mut ManuallyDrop<Self::IterState>) {}

    #[inline]
    unsafe fn init_level1_block_data(
        sets: &Self::Sets,
        _: &mut Self::IterState,
        level1_blocks: &mut MaybeUninit<Self::Level1BlockData>,
        level0_index: usize
    ) -> (<Self::Conf as Config>::Level1BitBlock, bool) {
        level1_blocks.write((Some(sets.clone()), level0_index));

        let reduce: &Reduce<Op, S, ()> = mem::transmute(sets);
        (reduce.level1_mask(level0_index), true)
    }

    #[inline]
    unsafe fn data_mask_from_block_data(
        level1_blocks: &Self::Level1BlockData, level1_index: usize
    ) -> <Self::Conf as Config>::DataBitBlock {
        let (sets, level0_index) = level1_blocks;

        let reduce: &Reduce<Op, S, ()> = mem::transmute(sets.as_ref().unwrap_unchecked());
        reduce.data_mask(*level0_index, level1_index)
    }
}

#[inline(always)]
unsafe fn init_level1_block_data<Op, Conf, Sets>(
    _: Op,
    sets: &Sets,
    state_ptr: *mut <Sets::Item as LevelMasksIterExt>::IterState,
    level1_block_data_array_ptr: *mut MaybeUninit<<Sets::Item as LevelMasksIterExt>::Level1BlockData>,
    level0_index: usize
) -> (<Conf as Config>::Level1BitBlock, usize/*len*/, bool/*is_not_empty*/)
where
    Op: BitSetOp,
    Conf: Config,
    Sets: Iterator + Clone,
    Sets::Item: LevelMasksIterExt<Conf=Conf>,
{
    // intersection case can be optimized, since we know
    // that with intersection, there can be no
    // empty masks/blocks queried.
    //
    // P.S. should be const, but act as const anyway.
    /*const*/ let never_empty = Op::HIERARCHY_OPERANDS_CONTAIN_RESULT;

    // Overwrite only non-empty blocks.
    let mut state_index = 0;
    let mut index = 0;
    let mask =
        sets.clone()
        .map(|set|{
            let (level1_mask, is_not_empty) = set.init_level1_block_data(
                &mut *state_ptr.add(state_index),
                &mut *level1_block_data_array_ptr.add(index),
                level0_index
            );

            if never_empty {
                assume!(is_not_empty);
                index += 1;
                state_index = index;
            } else {
                index += is_not_empty as usize;
                state_index += 1;
            }

            level1_mask
        })
        .reduce(Op::hierarchy_op)
        .unwrap_unchecked();

    let is_not_empty =
        if never_empty {
            assume!(index != 0);
            true
        } else {
            index!=0
        };

    (mask, index, is_not_empty)
}

#[inline]
unsafe fn data_mask_from_block_data<Op, Set>(
    //_: Op,
    slice: &[Set::Level1BlockData],
    level1_index: usize
) -> <Set::Conf as Config>::DataBitBlock
where
    Op: BitSetOp,
    Set: LevelMasksIterExt,
{
    unsafe{
        let res = slice.iter()
            .map(|set_level1_blocks|
                <Set as LevelMasksIterExt>::data_mask_from_block_data(
                    set_level1_blocks, level1_index
                )

            )
            .reduce(Op::data_op);
        
        if Op::HIERARCHY_OPERANDS_CONTAIN_RESULT {
            // level1_blocks can not be empty, since then -
            // level1 mask will be empty, and there will be nothing to iterate.
            res.unwrap_unchecked()
        } else {
            res.unwrap_or_else(||<<Set::Conf as Config>::DataBitBlock as crate::BitBlock>::zero())
        }
    }
}

#[inline]
unsafe fn construct_child_state<Sets>(
    sets: &Sets,
    state_ptr: *mut MaybeUninit<<Sets::Item as LevelMasksIterExt>::IterState>
)
where
    Sets: Iterator + Clone,
    Sets::Item: LevelMasksIterExt
{
    let mut element_ptr = state_ptr;
    for set in sets.clone(){
        (*element_ptr).write(set.make_iter_state());
        element_ptr = element_ptr.add(1);
    }
}

#[inline]
unsafe fn destruct_child_state<Sets>(
    sets: &Sets,
    state_ptr: *mut ManuallyDrop<<Sets::Item as LevelMasksIterExt>::IterState>
)
where
    Sets: Iterator + Clone,
    Sets::Item: LevelMasksIterExt
{
    let mut element_ptr = state_ptr;
    for set in sets.clone(){
        set.drop_iter_state(&mut *element_ptr);
        element_ptr = element_ptr.add(1);
    }
}

/// ala ArrayVec
pub struct RawArray<T, const N: usize>{
    mem: [MaybeUninit<T>; N],
    len: usize
}
impl<T, const N: usize> Default for RawArray<T, N>{
    #[inline]
    fn default() -> Self {
        unsafe{
            Self{mem: MaybeUninit::uninit().assume_init(), len: 0}    
        }
    }
}
impl <T, const N: usize> Drop for RawArray<T, N>{
    #[inline]
    fn drop(&mut self) {
        if mem::needs_drop::<T>(){
            unsafe{
                let slice = std::slice::from_raw_parts_mut(self.mem.as_mut_ptr(), self.len);
                ptr::drop_in_place(slice);
            }
        }
    }
}

pub struct FixedCacheImpl<Op, S, const N: usize>(PhantomData<(Op, S)>)
where
    Op: BitSetOp,
    S: Iterator + Clone,
    S::Item: LevelMasksIterExt;

impl<Op, S, const N: usize> ReduceCacheImpl for FixedCacheImpl<Op, S, N>
where
    Op: BitSetOp,
    S: Iterator + Clone,
    S::Item: LevelMasksIterExt,
{
    type Conf = <S::Item as BitSetBase>::Conf;
    type Set = S::Item;
    type Sets = S;

    /// We use Level1Blocks directly, but childs may have data.
    /// Will be ZST, if no-one use. size = sets.len().
    type IterState = [MaybeUninit<<Self::Set as LevelMasksIterExt>::IterState>; N];

    /// Never drop, since array contain primitives, or array of primitives.
    type Level1BlockData = RawArray<<Self::Set as LevelMasksIterExt>::Level1BlockData, N>;

    #[inline]
    fn make_state(sets: &Self::Sets) -> Self::IterState {
        unsafe{
            let mut state = MaybeUninit::<Self::IterState>::uninit().assume_init();
            construct_child_state(sets, state.as_mut_ptr());
            mem::transmute(state)
        }
    }

    #[inline]
    fn drop_state(sets: &Self::Sets, state: &mut ManuallyDrop<Self::IterState>) {
        unsafe{
            destruct_child_state(sets, state.as_mut_ptr() as *mut _);
            ManuallyDrop::drop(state);
        }
    }

    #[inline]
    unsafe fn init_level1_block_data(
        sets: &Self::Sets,
        state: &mut Self::IterState,
        level1_blocks: &mut MaybeUninit<Self::Level1BlockData>,
        level0_index: usize
    ) -> (<Self::Conf as Config>::Level1BitBlock, bool) {
        let level1_blocks_storage = level1_blocks.assume_init_mut();
        // assume_init_mut() array
        let state_ptr = state.as_mut_ptr() as *mut <Self::Set as LevelMasksIterExt>::IterState;

        let (mask, len, valid) = init_level1_block_data(
            Op::default(),
            sets,
            state_ptr,
            level1_blocks_storage.mem.as_mut_ptr(),
            level0_index
        );
        level1_blocks_storage.len = len;
        (mask, valid)
    }

    #[inline]
    unsafe fn data_mask_from_block_data(
        level1_blocks: &Self::Level1BlockData, level1_index: usize
    ) -> <Self::Conf as Config>::DataBitBlock {
        let slice = std::slice::from_raw_parts(
            level1_blocks.mem.as_ptr() as *const <Self::Set as LevelMasksIterExt>::Level1BlockData,
            level1_blocks.len
        );
        data_mask_from_block_data::<Op, Self::Set>(slice, level1_index)
    }
}

pub struct DynamicCacheImpl<Op, S>(PhantomData<(Op, S)>);
impl<Op, S> ReduceCacheImpl for DynamicCacheImpl<Op, S>
where
    Op: BitSetOp,
    S: Iterator + Clone,
    S::Item: LevelMasksIterExt
{
    type Conf =  <S::Item as BitSetBase>::Conf;
    type Set = S::Item;
    type Sets = S;

    /// Have two separate storages, to keep local storage tight, and fast to iterate
    type IterState = (
        Vec<<Self::Set as LevelMasksIterExt>::Level1BlockData>,

        // child state
        Box<[ManuallyDrop<<Self::Set as LevelMasksIterExt>::IterState>]>,
    );
    
    /// raw slice
    type Level1BlockData = (
        // This points to Self::IterState heap
        Option<NonNull<<Self::Set as LevelMasksIterExt>::Level1BlockData>>,
        usize
    );

    #[inline]
    fn make_state(sets: &Self::Sets) -> Self::IterState {
        let len = sets.clone().count();
        
        // Box::new_uninit_slice is still unsafe. 
        // We construct as UniqueArrayPtr, and then transfer ownership to Box<[]>.
        
        // 1. Allocate and initialize childs.
        let mut child_state = UniqueArrayPtr::new_uninit(len);
        unsafe{
            construct_child_state(sets, child_state.as_mut_ptr());
        }
        
        // 2. Transfer ownership to Box.
        let child_state = unsafe{
            let mut storage = ManuallyDrop::new(child_state);
            // cast UniqueArrayPtr<MaybeUninit<_>> -> UniqueArrayPtr<ManuallyDrop<_>>
            let storage_ptr = storage.as_mut_ptr() as *mut _;
            Box::from_raw(
                std::slice::from_raw_parts_mut(storage_ptr, len)
            )
        };

        (Vec::with_capacity(len), child_state)
    }

    #[inline]
    fn drop_state(sets: &Self::Sets, state: &mut ManuallyDrop<Self::IterState>) {
        unsafe{
            destruct_child_state(sets, state.1.as_mut_ptr());
            ManuallyDrop::drop(state);
        }
    }

    #[inline]
    unsafe fn init_level1_block_data(
        sets: &Self::Sets,
        state: &mut Self::IterState,
        level1_block_data: &mut MaybeUninit<Self::Level1BlockData>,
        level0_index: usize
    ) -> (<Self::Conf as Config>::Level1BitBlock, bool) {
        let (storage, child_state) = state;

        // &mut[ManuallyDrop<T>] -> &mut[T]
        let sets_state_ptr = child_state.as_mut_ptr() as *mut _;
        storage.clear();
        let level1_block_data_array_ptr = storage.spare_capacity_mut().as_mut_ptr();

        let (mask, len, valid) = init_level1_block_data(
            Op::default(),
            sets,
            sets_state_ptr,
            level1_block_data_array_ptr,
            level0_index
        );
        
        storage.set_len(len);

        level1_block_data.write((
            // assume_init_ref array
            Some(NonNull::new_unchecked(storage.as_mut_ptr())),
            len
        ));

        (mask, valid)
    }

    #[inline]
    unsafe fn data_mask_from_block_data(
        level1_blocks: &Self::Level1BlockData, level1_index: usize
    ) -> <Self::Conf as Config>::DataBitBlock {
        let slice = std::slice::from_raw_parts(
            level1_blocks.0.unwrap_unchecked().as_ptr(),
            level1_blocks.1
        );
        data_mask_from_block_data::<Op, Self::Set>(slice, level1_index)
    }
}


impl<Op, S, Cache> LevelMasksIterExt for Reduce<Op, S, Cache>
where
    Op: BitSetOp,
    S: Iterator + Clone,
    S::Item: LevelMasksIterExt,
    Cache: ReduceCache
{
    type IterState = <Cache::Impl<Op, S> as ReduceCacheImpl>::IterState;
    type Level1BlockData = <Cache::Impl<Op, S> as ReduceCacheImpl>::Level1BlockData;

    #[inline]
    fn make_iter_state(&self) -> Self::IterState {
        <Cache::Impl<Op, S> as ReduceCacheImpl>::make_state(&self.sets)
    }

    #[inline]
    unsafe fn drop_iter_state(&self, state: &mut ManuallyDrop<Self::IterState>) {
        <Cache::Impl<Op, S> as ReduceCacheImpl>::drop_state(&self.sets, state)
    }

    #[inline]
    unsafe fn init_level1_block_data(
        &self,
        state: &mut Self::IterState,
        level1_block_data: &mut MaybeUninit<Self::Level1BlockData>,
        level0_index: usize
    ) -> (<Self::Conf as Config>::Level1BitBlock, bool) {
        <Cache::Impl<Op, S> as ReduceCacheImpl>::
            init_level1_block_data(&self.sets, state, level1_block_data, level0_index)
    }

    #[inline]
    unsafe fn data_mask_from_block_data(
        level1_blocks: &Self::Level1BlockData, level1_index: usize
    ) -> <Self::Conf as Config>::DataBitBlock {
        <Cache::Impl<Op, S> as ReduceCacheImpl>::
            data_mask_from_block_data(level1_blocks, level1_index)
    }
}

impl_bitset!(
    impl<Op, S, Cache> for Reduce<Op, S, Cache>
    where
        Op: BitSetOp,
        S: Iterator + Clone,
        S::Item: BitSetInterface,
        Cache: ReduceCache
);

// Some methods not used by library.
#[allow(dead_code)]
mod unique_ptr{
    use std::alloc::{dealloc, Layout};
    use std::mem::MaybeUninit;
    use std::ptr::{drop_in_place, NonNull, null_mut};
    use std::{mem, slice};

    #[inline]
    fn dangling(layout: Layout) -> NonNull<u8>{
        #[cfg(miri)]
        {
            layout.dangling()
        }
        #[cfg(not(miri))]
        {
            unsafe { NonNull::new_unchecked(layout.align() as *mut u8) }
        }
    }

    /// Same as Box<[T]>, but aliasable.
    /// See https://github.com/rust-lang/unsafe-code-guidelines/issues/326
    pub struct UniqueArrayPtr<T>(NonNull<T>, usize);
    impl<T> UniqueArrayPtr<T>{
        #[inline]
        pub fn new_uninit(len: usize) -> UniqueArrayPtr<MaybeUninit<T>>{
            // this is const
            let layout = Layout::array::<MaybeUninit<T>>(len).unwrap();
            unsafe{
                let mem =
                    // Do not alloc ZST.
                    if layout.size() == 0{
                        dangling(layout).as_ptr()
                    } else {
                        let mem = std::alloc::alloc(layout);
                        assert!(mem != null_mut(), "Memory allocation fault.");
                        mem
                    };

                UniqueArrayPtr(
                    NonNull::new_unchecked(mem as *mut MaybeUninit<T>),
                    len
                )
            }
        }

        #[inline]
        pub fn as_ptr(&self) -> *const T{
            self.0.as_ptr() as *const T
        }

        #[inline]
        pub fn as_mut_ptr(&mut self) -> *mut T{
            self.0.as_ptr()
        }

        #[inline]
        pub fn as_slice(&self) -> &[T]{
            unsafe{ slice::from_raw_parts(self.0.as_ptr(), self.1) }
        }

        #[inline]
        pub fn as_mut_slice(&mut self) -> &mut [T]{
            unsafe{ slice::from_raw_parts_mut(self.0.as_ptr(), self.1) }
        }

        /// noop
        #[inline]
        pub fn into_boxed_slice(mut self) -> Box<[T]>{
            unsafe{ Box::from_raw(self.as_mut_slice()) }
        }
    }

    impl<T> UniqueArrayPtr<MaybeUninit<T>>{
        #[inline]
        pub unsafe fn assume_init(array: UniqueArrayPtr<MaybeUninit<T>>) -> UniqueArrayPtr<T>{
            let UniqueArrayPtr(mem, len) = array;
            UniqueArrayPtr(mem.cast(), len)
        }
    }

    impl<T> Drop for UniqueArrayPtr<T>{
        #[inline]
        fn drop(&mut self) {
            // 1. call destructor
            if mem::needs_drop::<T>(){
                unsafe{ drop_in_place(self.as_mut_slice()); }
            }

            // 2. dealloc
            unsafe{
                // we constructed with this layout, it MUST be fine.
                let layout = Layout::array::<T>(self.1).unwrap_unchecked();
                // Do not dealloc ZST.
                if layout.size() != 0{
                    dealloc(self.0.as_ptr() as *mut u8, layout);
                }
            }
        }
    }
}
use unique_ptr::UniqueArrayPtr;