hi_sparse_bitset 0.7.3

Hierarchical sparse bitset. Incredibly high performance. Compact memory usage.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
use std::marker::PhantomData;
use std::mem;
use std::mem::{ManuallyDrop, MaybeUninit};
use std::ops::ControlFlow;

use crate::bit_block::BitBlock;
use crate::bit_queue::BitQueue;
use crate::bitset_interface::{BitSetBase, LevelMasksIterExt};
use crate::level_indices;
use crate::config::Config;
use crate::data_block::{data_block_start_index, DataBlock, DataBlockIter};
use crate::iter::{BlockCursor, IndexCursor};

/// Caching block iterator.
///
/// Constructed by [BitSetInterface].
///
/// Cache pre-data level block info, making data blocks access faster.
/// This allows to have some additional logic - for example [Reduce] discard 
/// sets with empty level1 blocks.
/// Since only intersection operation produce TrustedHierarchy, which exists in all input sets -
/// all other operations eventually could traverse through empty level blocks across hierarchy.
/// [Reduce] logic - eliminate this effect.
/// 
/// # traverse / for_each
/// 
/// Block [traverse]/[for_each] is up to 25% faster then iteration.
/// 
/// # Empty blocks
/// 
/// For ![TRUSTED_HIERARCHY], block iterator may occasionally return empty blocks.
/// This is for performance reasons - it is faster to just iterate/traverse empty
/// blocks through, then to add adding additional `is_empty` check in the middle of the loop.
/// 
/// [TRUSTED_HIERARCHY]: crate::BitSetBase::TRUSTED_HIERARCHY 
/// 
/// TODO: consider changing this behavior.
///
/// # Memory footprint
///
/// This iterator may store some data in its internal state.
/// Amount of memory used by cache depends on [cache] type.
/// Cache affects only [reduce] operations.
/// 
/// [BitSetInterface]: crate::BitSetInterface
/// [Reduce]: crate::Reduce
/// [cache]: crate::cache
/// [reduce]: crate::reduce()
/// [binary_op]: crate::ops
/// [traverse]: Self::traverse
/// [for_each]: std::iter::Iterator::for_each
pub struct BlockIter<T>
where
    T: LevelMasksIterExt,
{
    virtual_set: T,

    level0_iter: <<T::Conf as Config>::Level0BitBlock as BitBlock>::BitsIter,
    level1_iter: <<T::Conf as Config>::Level1BitBlock as BitBlock>::BitsIter,
    level0_index: usize,

    state: ManuallyDrop<T::IterState>,
    level1_block_data: MaybeUninit<T::Level1BlockData>,
}

impl<T> Clone for BlockIter<T>
where
    T: LevelMasksIterExt + Clone
{
    #[inline]
    fn clone(&self) -> Self {
        let state = self.virtual_set.make_iter_state();
        
        let mut this = Self { 
            virtual_set : self.virtual_set.clone(), 
            level0_iter : self.level0_iter.clone(),
            level1_iter : self.level1_iter.clone(),
            level0_index: self.level0_index,            
            state: ManuallyDrop::new(state),
            level1_block_data: MaybeUninit::uninit()
        };
        
        /*const*/ let have_state = mem::size_of::<T::IterState>() > 0;
        if !have_state {
            // bitwise-copy level1_block_data if have no IterState state.
            
            this.level1_block_data = unsafe{ std::ptr::read(&self.level1_block_data) };
        } else {
            // update level1_block_data otherwise.
            // (because level1_block_data may depends on state)
            
            // Check if level0_index is valid.
            // level0_index can be only invalid in initial state and for "end".
            if this.level0_index < <T::Conf as Config>::Level0BitBlock::size()
            {
                unsafe {
                    // Do not drop level1_block_data, since it was never initialized before.
                    this.virtual_set.init_level1_block_data(
                        &mut this.state,
                        &mut this.level1_block_data,
                        this.level0_index
                    );    
                }
            }            
        }

        this
    }
}

impl<T> BlockIter<T>
where
    T: LevelMasksIterExt,
{
    #[inline]
    pub(crate) fn new(virtual_set: T) -> Self {
        let level0_iter = virtual_set.level0_mask().into_bits_iter(); 
        let state = virtual_set.make_iter_state();
        Self{
            virtual_set,
            
            level0_iter,
            level1_iter: BitQueue::empty(),
            // usize::MAX - is marker, that we in "intial state".
            // Which means that only level0_iter initialized, and in original state.
            level0_index: usize::MAX,    

            state: ManuallyDrop::new(state),
            level1_block_data: MaybeUninit::new(Default::default())
        }
    }
    
    /// Constructs cursor for BlockIterator, with current iterator position.
    /// 
    /// This means that if you [move_to] iterator to cursor, 
    /// iterator will be in the same position as now. IOW - cursor points
    /// to the NEXT element.
    /// 
    /// [move_to]: Self::move_to    
    #[inline]
    pub fn cursor(&self) -> BlockCursor<T::Conf> {
        // "initial state"?
        if self.level0_index == usize::MAX /*almost never*/ {
            return BlockCursor::default();
        }
        
        BlockCursor {
            level0_index     : self.level0_index as u16,
            level1_next_index: self.level1_iter.current() as u16,
            phantom: PhantomData
        }
    }
    
    /// Into index iterator.
    /// 
    /// Index iterator will start iteration from next block.
    #[inline]
    pub fn into_indices(mut self) -> IndexIter<T> {
        let data_block_iter =
            if let Some(data_block) = self.next(){
                data_block.into_iter()
            } else {
                DataBlockIter { 
                    start_index   : usize::MAX, 
                    bit_block_iter: BitQueue::empty() 
                }                
            };
        
        IndexIter {
            block_iter: self,
            data_block_iter
        }
    }  
    
    /// Move iterator to cursor position.
    /// 
    /// Fast O(1) operation.
    #[must_use]
    #[inline]
    pub fn move_to(mut self, cursor: BlockCursor<T::Conf>) -> Self{
        // Reset level0 mask if we not in "initial state"
        if self.level0_index != usize::MAX{
            self.level0_iter = self.virtual_set.level0_mask().into_bits_iter();    
        }
        
        // Mask out level0 mask
        let cursor_level0_index = cursor.level0_index as usize;
        self.level0_iter.zero_first_n(cursor_level0_index);

        if let Some(level0_index) = self.level0_iter.next(){
            self.level0_index = level0_index;
            
            // generate level1 mask, and update cache.
            let level1_mask = unsafe {
                self.level1_block_data.assume_init_drop();
                let (level1_mask, _) = self.virtual_set.init_level1_block_data(
                    &mut self.state,
                    &mut self.level1_block_data,
                    level0_index
                );
                level1_mask
            };
            self.level1_iter = level1_mask.into_bits_iter();
            
            // TODO: can we mask SIMD block directly? 
            // mask out level1 mask, if this is block pointed by cursor
            if level0_index == cursor_level0_index{
                self.level1_iter.zero_first_n(cursor.level1_next_index as usize);
            }
        } else {
            // absolutely empty
            self.level1_iter  = BitQueue::empty();
            self.level0_index = <T::Conf as Config>::DataBitBlock::size(); 
        }

        self
    }

    /// Stable [try_for_each] version.
    /// 
    /// [try_for_each]: std::iter::Iterator::try_for_each
    #[inline]
    pub fn traverse<F, B>(mut self, mut f: F) -> ControlFlow<B>
    where
        F: FnMut(DataBlock<<T::Conf as Config>::DataBitBlock>) -> ControlFlow<B>    
    {
        // Self have Drop - hence we can't move out values from it.
        // We need level0_iter and level1_iter - we'll ptr::read them instead.
        // It is ok - since they does not participate in Self::Drop.
        // See https://github.com/Jules-Bertholet/rfcs/blob/manuallydrop-deref-move/text/3466-manuallydrop-deref-move.md#rationale-and-alternatives
        
        // compiler SHOULD be able to detect and opt-out this branch away for
        // traverse() after new() call.
        if self.level0_index != usize::MAX{
            let level0_index = self.level0_index;
            
            let level1_iter = unsafe{ std::ptr::read(&self.level1_iter) };
            let ctrl = level1_iter.traverse(
                |level1_index| level1_mask_traverse_fn::<T, _, _>(
                    level0_index, level1_index, &self.level1_block_data, |b| f(b)

                )

            );
            if let Some(e) = ctrl.break_value() {
                return ControlFlow::Break(e);
            }
        }

        let level0_iter = unsafe{ std::ptr::read(&self.level0_iter) };
        level0_iter.traverse(
            |level0_index| level0_mask_traverse_fn(
                &self.virtual_set,
                level0_index,
                &mut self.state,
                &mut self.level1_block_data,
                |b| f(b)

            )    

        )
    }    
}

impl<T> Iterator for BlockIter<T>
where
    T: LevelMasksIterExt,
{
    type Item = DataBlock<<T::Conf as Config>::DataBitBlock>;

    #[inline]
    fn next(&mut self) -> Option<Self::Item> {
        let level1_index = loop {
            if let Some(index) = self.level1_iter.next() {
                break index;
            } else {
                //update level0
                if let Some(index) = self.level0_iter.next() {
                    self.level0_index = index;
                    
                    let level1_mask = unsafe {
                        self.level1_block_data.assume_init_drop();
                        let (level1_mask, _) = 
                            self.virtual_set.init_level1_block_data(
                                &mut self.state,
                                &mut self.level1_block_data,
                                index
                            );
                        level1_mask
                    };

                    self.level1_iter = level1_mask.into_bits_iter();
                } else {
                    return None;
                }
            }
        };

        let data_mask = unsafe {
            T::data_mask_from_block_data(
                self.level1_block_data.assume_init_ref(), level1_index
            )
        };

        let block_start_index =
            data_block_start_index::<<T as BitSetBase>::Conf>(
                self.level0_index, level1_index,
            );

        Some(DataBlock { start_index: block_start_index, bit_block: data_mask })
    }

    #[inline]
    fn for_each<F>(self, mut f: F)
    where
        F: FnMut(Self::Item)
    {
        let _ = self.traverse(|block| -> ControlFlow<()> {
            f(block);
            ControlFlow::Continue(())
        });
    }
}

impl<T> Drop for BlockIter<T>
where
    T: LevelMasksIterExt
{
    #[inline]
    fn drop(&mut self) {
        unsafe{
            self.level1_block_data.assume_init_drop();
            self.virtual_set.drop_iter_state(&mut self.state);
        }
    }
}


/// Caching index iterator.
/// 
/// Constructed by [BitSetInterface], or acquired from [BlockIter::into_indices].
/// 
/// Same as [BlockIter] but for indices.
/// 
/// # traverse / for_each
/// 
/// Index [traverse]/[for_each] is up to 2x faster then iteration.
///
/// [BitSetInterface]: crate::BitSetInterface
/// [traverse]: Self::traverse
/// [for_each]: std::iter::Iterator::for_each
pub struct IndexIter<T>
where
    T: LevelMasksIterExt,
{
    block_iter: BlockIter<T>,
    data_block_iter: DataBlockIter<<T::Conf as Config>::DataBitBlock>,
}

impl<T> Clone for IndexIter<T>
where
    T: LevelMasksIterExt + Clone
{
    #[inline]
    fn clone(&self) -> Self {
        Self{
            block_iter: self.block_iter.clone(),
            data_block_iter: self.data_block_iter.clone(),
        }
    }
}

impl<T> IndexIter<T>
where
    T: LevelMasksIterExt,
{
    #[inline]
    pub(crate) fn new(virtual_set: T) -> Self {
        Self{
            block_iter: BlockIter::new(virtual_set),
            data_block_iter: DataBlockIter{
                // do not calc `start_index` now - will be calculated in 
                // iterator, or in move_to.
                start_index: 0, 
                bit_block_iter: BitQueue::empty(),
            }
        }
    }
    
    /// Move iterator to cursor position.
    /// 
    /// Fast O(1) operation.
    #[must_use]
    #[inline]
    pub fn move_to(mut self, cursor: IndexCursor<T::Conf>) -> Self {
        self.block_iter = self.block_iter.move_to(cursor.block_cursor);
        
        self.data_block_iter = 
        if let Some(data_block) = self.block_iter.next(){
            let mut data_block_iter = data_block.into_iter();
            
            // mask out, if this is block pointed by cursor
            let cursor_block_start_index = data_block_start_index::<T::Conf>(
                cursor.block_cursor.level0_index as usize, 
                cursor.block_cursor.level1_next_index /*this is current index*/ as usize,
            );
            if data_block_iter.start_index == cursor_block_start_index{
                data_block_iter.bit_block_iter.zero_first_n(cursor.data_next_index as usize);
            }
            
            data_block_iter
        } else {
            // absolutely empty
            // point to the end
            DataBlockIter{
                start_index: usize::MAX,
                bit_block_iter: BitQueue::empty(),
            }
        };       

        self 
    }    

    /// Same as [BlockIter::cursor], but for index.
    #[inline]
    pub fn cursor(&self) -> IndexCursor<T::Conf> {
        if self.block_iter.level0_index == usize::MAX{
            return IndexCursor::default();
        }
        
        // Extract level0_index, level1_index from block_start_index
        let (level0_index, level1_index, _) = level_indices::<T::Conf>(self.data_block_iter.start_index);
         
        IndexCursor {
            block_cursor: BlockCursor { 
                level0_index: level0_index as u16, 
                // This will actually point to current index, not to next one.
                level1_next_index: level1_index as u16,
                phantom: PhantomData
            },
            data_next_index: self.data_block_iter.bit_block_iter.current() as u32,
        }        
    }

    /// Stable [try_for_each] version.
    /// 
    /// Return `Break<B>` if `f` returns `Break`.
    /// `Continue<()>` - otherwise. 
    /// 
    /// [try_for_each]: std::iter::Iterator::try_for_each
    #[inline]
    pub fn traverse<F, B>(mut self, mut f: F) -> ControlFlow<B>
    where
        F: FnMut(usize) -> ControlFlow<B>
    {
        // See BlockIter::traverse comments.

        if self.block_iter.level0_index != usize::MAX{
            let level0_index = self.block_iter.level0_index;

            // 1. traverse data block
            let ctrl = self.data_block_iter.traverse(|i| f(i));
            if let Some(e) = ctrl.break_value() {
                return ControlFlow::Break(e);
            }

            // 2. traverse rest of the level1 block
            let level1_iter = unsafe{ std::ptr::read(&self.block_iter.level1_iter) };
            let ctrl = level1_iter.traverse(
                |level1_index| level1_mask_traverse_fn::<T, _, _>(
                    level0_index, level1_index, &self.block_iter.level1_block_data,
                    |b| b.traverse(|i| f(i))

                )

            );
            if let Some(e) = ctrl.break_value() {
                return ControlFlow::Break(e);
            }
        }

        let level0_iter = unsafe{ std::ptr::read(&self.block_iter.level0_iter) };
        level0_iter.traverse(
            |level0_index| level0_mask_traverse_fn(
                &self.block_iter.virtual_set,
                level0_index,
                &mut self.block_iter.state,
                &mut self.block_iter.level1_block_data,
                |b| b.traverse(|i| f(i))

            )    

        )
    }        
}

impl<T> Iterator for IndexIter<T>
where
    T: LevelMasksIterExt,
{
    type Item = usize;

    #[inline]
    fn next(&mut self) -> Option<Self::Item> {
        // looping, because BlockIter may return empty DataBlocks.
        loop{
            if let Some(index) = self.data_block_iter.next(){
                return Some(index);
            }

            if let Some(data_block) = self.block_iter.next(){
                self.data_block_iter = data_block.into_iter();
            } else {
                return None;
            }
        }
    }

    #[inline]
    fn for_each<F>(self, mut f: F)
    where
        F: FnMut(Self::Item)
    {
        let _ = self.traverse(|index| -> ControlFlow<()> {
            f(index);
            ControlFlow::Continue(())
        });
    }    
}


#[inline]
fn level1_mask_traverse_fn<S, F, B>(
    level0_index: usize,
    level1_index: usize,
    level1_block_data: &MaybeUninit<S::Level1BlockData>,
    mut f: F
) -> ControlFlow<B>
where
    S: LevelMasksIterExt, 
    F: FnMut(DataBlock<<S::Conf as Config>::DataBitBlock>) -> ControlFlow<B>
{
    let data_mask = unsafe {
        S::data_mask_from_block_data(level1_block_data.assume_init_ref(), level1_index)
    };
    
    let block_start_index =
        data_block_start_index::<<S as BitSetBase>::Conf>(
            level0_index, level1_index
        );

    f(DataBlock{ start_index: block_start_index, bit_block: data_mask })
}

#[inline]
fn level0_mask_traverse_fn<S, F, B>(
    set: &S,
    level0_index: usize,
    state: &mut S::IterState,
    level1_blocks: &mut MaybeUninit<S::Level1BlockData>,
    mut f: F
) -> ControlFlow<B>
where
    S: LevelMasksIterExt, 
    F: FnMut(DataBlock<<S::Conf as Config>::DataBitBlock>) -> ControlFlow<B>
{
    let level1_mask = unsafe{
        level1_blocks.assume_init_drop();
        let (level1_mask, _) = 
            set.init_level1_block_data(state, level1_blocks, level0_index);
        level1_mask
    };
    
    level1_mask.traverse_bits(|level1_index|{
        level1_mask_traverse_fn::<S, _, B>(level0_index, level1_index, level1_blocks, |b| f(b))
    })
}