hgame 0.26.4

CG production management structs, e.g. of assets, personnels, progress, etc.
Documentation
mod date;
pub mod dcc_engine_env;
pub mod error;
pub mod file_storage;
pub mod link;
pub mod locale;
pub mod ticket_tally;
mod workspace;

#[cfg(feature = "gui")]
mod icon;

#[cfg(all(feature = "image_processing", feature = "gui"))]
pub mod pixel;

#[cfg(any(feature = "query_message", feature = "ticket"))]
pub mod topic;

pub use date::DateRange;
pub use dcc_engine_env::*;
pub use error::{DatabaseError, ModificationError};
pub use locale::Locale;
pub use ticket_tally::TicketTally;
pub use workspace::*;

#[cfg(feature = "gui")]
pub use icon::embedded_icons;

#[cfg(all(feature = "image_processing", feature = "gui"))]
pub use icon::IconCel;

#[cfg(all(feature = "image_processing", feature = "gui"))]
pub use pixel::ImageSpec;

#[cfg(any(feature = "query_message", feature = "ticket"))]
pub use topic::MsgTopic;

use super::*;