HE3D core. HE3D 核心。
Owns the scene graph, resources (meshes, textures, materials), and stable generational IDs.
拥有场景图、资源(网格、纹理、材质)以及稳定的代际 ID。
A [Scene] owns its resources directly through [Arena]s; IDs are cheap handles that never dangle.
一个 [Scene] 直接通过 [Arena] 拥有其资源;ID 是永不悬垂的廉价句柄。
Everything here is no_std + alloc. The optional std feature only adds convenience impls (e.g. std::error::Error); it never enables std for any dependency by default.
此处所有内容都是 no_std + alloc。可选的 std 特性仅添加便捷实现(例如 std::error::Error);它永远不会默认启用任何依赖的 std。