use image::{DynamicImage, GenericImage, Rgba};
use palette::Srgb;
pub fn apply_fade(image: &DynamicImage, value: f32) -> DynamicImage {
let mut cloned_image = image.clone();
let factor = value / 100.0;
let fade_color = Srgb::new(0.5, 0.5, 0.5);
if factor <= 0.0 {
return cloned_image;
}
for (x, y, pixel) in cloned_image.to_rgba8().enumerate_pixels() {
let srgb = Srgb::new(
pixel[0] as f32 / 255.0,
pixel[1] as f32 / 255.0,
pixel[2] as f32 / 255.0,
);
let new_srgb = Srgb::new(
srgb.red * (1.0 - factor) + fade_color.red * factor,
srgb.green * (1.0 - factor) + fade_color.green * factor,
srgb.blue * (1.0 - factor) + fade_color.blue * factor,
);
let r = (new_srgb.red * 255.0).round().clamp(0.0, 255.0) as u8;
let g = (new_srgb.green * 255.0).round().clamp(0.0, 255.0) as u8;
let b = (new_srgb.blue * 255.0).round().clamp(0.0, 255.0) as u8;
cloned_image.put_pixel(x, y, Rgba([r, g, b, pixel[3]]));
}
cloned_image
}