use image::{DynamicImage, GenericImage, Rgba};
use palette::Srgb;
pub fn apply_exposure(image: &DynamicImage, value: f32) -> DynamicImage {
let mut cloned_image = image.clone();
let factor = 2.0f32.powf(value / 100.0);
for (x, y, pixel) in cloned_image.to_rgba8().enumerate_pixels() {
let srgb = Srgb::new(
pixel[0] as f32 / 255.0,
pixel[1] as f32 / 255.0,
pixel[2] as f32 / 255.0,
);
let new_srgb = Srgb::new(srgb.red * factor, srgb.green * factor, srgb.blue * factor);
let r = (new_srgb.red * 255.0).round().clamp(0.0, 255.0) as u8;
let g = (new_srgb.green * 255.0).round().clamp(0.0, 255.0) as u8;
let b = (new_srgb.blue * 255.0).round().clamp(0.0, 255.0) as u8;
cloned_image.put_pixel(x, y, Rgba([r, g, b, pixel[3]]));
}
cloned_image
}