#version 450
// Unary powf with a scalar exponent: out[i] = pow(in[i], e).
layout(local_size_x = 64) in;
layout(set = 0, binding = 0) readonly buffer In { float inp[]; };
layout(set = 0, binding = 1) writeonly buffer Out { float o[]; };
layout(push_constant) uniform Pc { uint n; float e; };
void main() {
uint i = gl_GlobalInvocationID.x;
if (i >= n) { return; }
o[i] = pow(inp[i], e);
}