#version 450
// Affine transform: out[i] = mul * in[i] + add.
layout(local_size_x = 64) in;
layout(set = 0, binding = 0) readonly buffer In { float inp[]; };
layout(set = 0, binding = 1) writeonly buffer Out { float o[]; };
layout(push_constant) uniform Pc { uint n; float mul; float add; };
void main() {
uint i = gl_GlobalInvocationID.x;
if (i < n) {
o[i] = mul * inp[i] + add;
}
}