use num_enum::IntoPrimitive;
/// Save Game File Version from FSaveGameFileVersion::Type
#[derive(IntoPrimitive)]
#[repr(u32)]
pub enum SaveGameVersion {
/// Initial version.
InitialVersion = 1,
/// serializing custom versions into the savegame data to handle that type of versioning
AddedCustomVersions = 2,
/// added a new UE5 version number to FPackageFileSummary
PackageFileSummaryVersionChange = 3,
}