guido 0.12.0

A reactive Rust GUI library using wgpu for Wayland layer shell widgets
Documentation
# Hello World

Let's build a simple status bar to understand the basics of Guido. By the end of this tutorial, you'll have a working application like this:

![Status Bar](../images/status_bar.png)

## Creating the Project

Start with a new Rust project:

```bash
cargo new hello-guido
cd hello-guido
cargo add guido
```

## The Complete Code

Replace `src/main.rs` with:

```rust,no_run
# extern crate guido;
use guido::prelude::*;

fn main() {
    App::new().run(|app| {
        app.add_surface(
            SurfaceConfig::new()
                .height(32)
                .anchor(Anchor::TOP | Anchor::LEFT | Anchor::RIGHT)
                .background_color(Color::rgb(0.1, 0.1, 0.15)),
            || {
                container()
                    .height(fill())
                    .layout(
                        Flex::row()
                            .spacing(8.0)
                            .main_alignment(MainAlignment::SpaceBetween)
                            .cross_alignment(CrossAlignment::Center),
                    )
                    .child(
                        container()
                            .padding(8.0)
                            .background(Color::rgb(0.2, 0.2, 0.3))
                            .corners(4.0)
                            .child(text("Guido")),
                    )
                    .child(container().padding(8.0).child(text("Hello World!")))
                    .child(
                        container()
                            .padding(8.0)
                            .background(Color::rgb(0.3, 0.2, 0.2))
                            .corners(4.0)
                            .child(text("Status Bar")),
                    )
            },
        );
    });
}
```

Run it with `cargo run`.

## Understanding the Code

Let's break down each part:

### The Prelude

```rust
# extern crate guido;
# fn main() {
use guido::prelude::*;
# ;
# }
```

The prelude imports everything you need: widgets, colors, layout types, and reactive primitives.

### Surface Configuration

```rust,no_run
# extern crate guido;
# use guido::prelude::*;
# fn main() {
App::new().run(|app| {
    let _surface_id = app.add_surface(
        SurfaceConfig::new()
            .height(32)
            .anchor(Anchor::TOP | Anchor::LEFT | Anchor::RIGHT)
            .background_color(Color::rgb(0.1, 0.1, 0.15)),
        || container(),
    );
});
# ;
# }
```

The `SurfaceConfig` defines how the window appears:
- **Height** - 32 pixels tall
- **Anchor** - Attached to top, left, and right edges (full width)
- **Background color** - Dark background for the bar

Note: `run()` takes a setup closure where you add surfaces. `add_surface()` returns a `SurfaceId` that can be used to get a `SurfaceHandle` for modifying surface properties dynamically.

### Building the View

The view is built using **containers** - the primary building block in Guido:

```rust
# extern crate guido;
# use guido::prelude::*;
# fn main() {
container()
    .height(fill())
    .layout(
        Flex::row()
            .spacing(8.0)
            .main_alignment(MainAlignment::SpaceBetween)
            .cross_alignment(CrossAlignment::Center),
    )
# ;
# }
```

This creates a container that:
- Fills the available height with `fill()`
- Uses a horizontal flex layout
- Centers children vertically with `cross_alignment`
- Spreads children across the space with `SpaceBetween`

### Adding Children

Each section of the status bar is a child container:

```rust
# extern crate guido;
# use guido::prelude::*;
# fn main() {
# container()
.child(
    container()
        .padding(8.0)
        .background(Color::rgb(0.2, 0.2, 0.3))
        .corners(4.0)
        .child(text("Guido")),
)
# ;
# }
```

The container has:
- **Padding** - 8 pixels of space around the content
- **Background** - A dark purple-gray color
- **Corner radius** - Rounded corners
- **Child** - A text widget

### Text Widgets

```rust
# extern crate guido;
# use guido::prelude::*;
# fn main() {
text("Hello World!")
# ;
# }
```

The `text()` function creates a text widget. It carries the content and nothing
else: colour, size, family and weight are declared on an enclosing container and
inherited from the nearest one that sets them.

```rust
# extern crate guido;
# use guido::prelude::*;
# fn main() {
container().child(text("Hello World!").font_size(24.0).color(Color::WHITE))
# ;
# }
```

With nothing declared above it, text is white at 14 logical pixels.

## Adding Interactivity

Let's make it interactive with a click counter. Update your code:

```rust,no_run
# extern crate guido;
use guido::prelude::*;

fn main() {
    App::new().run(|app| {
        let count = create_signal(0);

        app.add_surface(
            SurfaceConfig::new()
                .height(32)
                .anchor(Anchor::TOP | Anchor::LEFT | Anchor::RIGHT)
                .background_color(Color::rgb(0.1, 0.1, 0.15)),
            move || {
                container()
                    .height(fill())
                    .layout(
                        Flex::row()
                            .spacing(8.0)
                            .main_alignment(MainAlignment::SpaceBetween)
                            .cross_alignment(CrossAlignment::Center),
                    )
                    .child(
                        container()
                            .padding(8.0)
                            .background(Color::rgb(0.2, 0.2, 0.3))
                            .corners(4.0)
                            .when_hovered(|s| s.lighter(0.1))
                            .when_pressed(|s| s.ripple())
                            .on_click(move || count.update(|c| *c += 1))
                            .child(text(move || format!("Clicks: {}", count.get()))),
                    )
                    .child(container().padding(8.0).child(text("Hello World!")))
                    .child(
                        container()
                            .padding(8.0)
                            .background(Color::rgb(0.3, 0.2, 0.2))
                            .corners(4.0)
                            .child(text("Status Bar")),
                    )
            },
        );
    });
}
```

### What Changed?

1. **Signal** - `create_signal(0)` creates a reactive value
2. **Hover state** - `.when_hovered(|s| s.lighter(0.1))` lightens on hover
3. **Pressed state** - `.when_pressed(|s| s.ripple())` adds a ripple effect
4. **Click handler** - `.on_click(...)` increments the counter
5. **Reactive text** - `text(move || format!(...))` updates when the signal changes

## Next Steps

You've built your first Guido application. Continue learning:

- [Running Examples]examples.md - Explore more complex examples
- [Core Concepts]../concepts/README.md - Understand the reactive system
- [Building UI]../building-ui/README.md - Learn styling and layout