Grid Engine
A flexible and efficient Rust library for managing 2D grid-based layouts with automatic collision handling and dynamic vertical expansion.
PS: This crate is on the early stages of development, so expect breaking changes and limited documentation.
Features
- 🎯 Automatic collision detection and resolution
- 📏 Dynamic grid expansion on the y-axis
- 🔄 Event system for tracking grid changes
- 🛡️ Strong type safety and error handling
- 📦 No unsafe code
Installation
Add this to your Cargo.toml:
[]
= { = "*"}
Usage
Check out the examples directory for usage examples.
API Overview
The main components of the library are:
GridEngine: The main engine for managing the grid systemNode: Represents an item in the grid with position and dimensionsGridEvents: Event system for tracking changes- Error types for robust error handling
For detailed API documentation, run:
Development
Running Tests
Running Examples
Planned Features
- Serde serialization support (optional feature)
- WebAssembly support (optional feature)
Contributing
Contributions are welcome! Please feel free to submit a Pull Request. For major changes, please open an issue first to discuss what you would like to change.
Please make sure to update tests as appropriate.
License
This project is licensed under either:
- MIT license
at your option.
Acknowledgments
- Built with the grid crate for efficient grid operations