Grid Engine
A flexible and efficient Rust library for managing 2D grid-based layouts with automatic collision handling and dynamic vertical expansion.
Features
- 🎯 Automatic collision detection and resolution
- 📏 Dynamic grid expansion on the y-axis
- 🔄 Event system for tracking grid changes
- 🛡️ Strong type safety and error handling
- 📦 No unsafe code
Installation
Add this to your Cargo.toml:
[]
= "0.1.0"
Usage
Here's a basic example of using grid_engine:
use GridEngine;
// Create a new 10x12 grid
let mut grid = new;
// Add a change listener to track modifications
grid.events.add_changes_listener;
// Add items to the grid (with automatic collision handling)
grid.add_item.unwrap;
grid.add_item.unwrap; // Will be repositioned to avoid collision
// Move items
grid.move_item.unwrap;
// Remove items
grid.remove_item.unwrap;
Check out the examples directory for more usage examples.
API Overview
The main components of the library are:
GridEngine: The main engine for managing the grid systemNode: Represents an item in the grid with position and dimensionsGridEvents: Event system for tracking changes- Error types for robust error handling
For detailed API documentation, run:
Development
Running Tests
Running Examples
Planned Features
- Serde serialization support (optional feature)
- WebAssembly support (optional feature)
Contributing
Contributions are welcome! Please feel free to submit a Pull Request. For major changes, please open an issue first to discuss what you would like to change.
Please make sure to update tests as appropriate.
License
This project is licensed under either:
- MIT license
at your option.
Acknowledgments
- Built with the grid crate for efficient grid operations