use futures::executor::block_on;
use grafo::{BorderRadii, Color, Shape, Stroke};
use std::sync::Arc;
use std::time::Instant;
use winit::application::ApplicationHandler;
use winit::event::WindowEvent;
use winit::event_loop::{ActiveEventLoop, EventLoop};
use winit::window::{Window, WindowId};
#[derive(Default)]
struct App<'a> {
window: Option<Arc<Window>>,
renderer: Option<grafo::Renderer<'a>>,
}
impl<'a> ApplicationHandler for App<'a> {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
let window = Arc::new(
event_loop
.create_window(
Window::default_attributes()
.with_title("Grafo Winit Test")
.with_transparent(true)
.with_inner_size(winit::dpi::LogicalSize::new(800, 600)),
)
.unwrap(),
);
let window_size = window.inner_size();
let scale_factor = window.scale_factor();
let physical_size = (window_size.width, window_size.height);
let renderer = block_on(grafo::Renderer::new_transparent(
window.clone(),
physical_size,
scale_factor,
true, 1, ));
self.window = Some(window);
self.renderer = Some(renderer);
}
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
window_id: WindowId,
event: WindowEvent,
) {
let Some(window) = &self.window else { return };
let Some(renderer) = &mut self.renderer else {
return;
};
if window_id != window.id() {
return;
}
match event {
WindowEvent::CloseRequested => event_loop.exit(),
WindowEvent::Resized(physical_size) => {
let new_size = (physical_size.width, physical_size.height);
renderer.resize(new_size);
window.request_redraw();
}
WindowEvent::RedrawRequested => {
let timer = Instant::now();
let rect = Shape::rect(
[(100.0, 100.0), (300.0, 200.0)],
Stroke::new(3.0, Color::BLACK),
);
let id = renderer.add_shape(rect, None, None);
renderer.set_shape_color(id, Some(Color::rgb(255, 100, 50)));
let rounded_rect = Shape::rounded_rect(
[(350.0, 250.0), (450.0, 350.0)],
BorderRadii::new(50.0),
Stroke::new(2.0, Color::rgb(0, 100, 200)),
);
let rid = renderer.add_shape(rounded_rect, None, None);
renderer.set_shape_color(rid, Some(Color::rgb(100, 200, 255)));
match renderer.render() {
Ok(_) => {
renderer.clear_draw_queue();
println!("Render time: {:?}", timer.elapsed());
}
Err(wgpu::SurfaceError::Lost) => {
println!("Surface lost, resizing...");
renderer.resize(renderer.size())
}
Err(wgpu::SurfaceError::OutOfMemory) => {
println!("Out of memory, exiting...");
event_loop.exit()
}
Err(e) => eprintln!("Render error: {e:?}"),
}
}
_ => {}
}
}
}
pub fn main() {
env_logger::init();
let event_loop = EventLoop::new().expect("To create the event loop");
let mut app = App::default();
let _ = event_loop.run_app(&mut app);
}