#![allow(unused)]
use futures::executor::block_on;
use grafo::Shape;
use grafo::{Color, Stroke};
use std::sync::Arc;
use winit::application::ApplicationHandler;
use winit::event::WindowEvent;
use winit::event_loop::{ActiveEventLoop, EventLoop};
use winit::window::{Window, WindowId};
const BLUR_EFFECT: u64 = 1;
#[repr(C)]
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
#[allow(dead_code)]
struct BlurParams {
radius: f32,
_pad: f32,
tex_size: [f32; 2],
}
const HORIZONTAL_BLUR_WGSL: &str = r#"
const DIRECTION: vec2<f32> = vec2<f32>(1.0, 0.0);
struct Params {
radius: f32,
_pad: f32,
tex_size: vec2<f32>,
}
@group(1) @binding(0) var<uniform> params: Params;
@fragment
fn effect_main(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
let pixel = DIRECTION / params.tex_size;
let sigma = max(params.radius / 3.0, 0.001);
var color = vec4<f32>(0.0);
var total_weight = 0.0;
let r = i32(ceil(params.radius));
for (var i = -r; i <= r; i++) {
let offset = f32(i);
let weight = exp(-(offset * offset) / (2.0 * sigma * sigma));
color += textureSample(t_input, s_input, uv + pixel * offset) * weight;
total_weight += weight;
}
return color / total_weight;
}
"#;
const VERTICAL_BLUR_WGSL: &str = r#"
const DIRECTION: vec2<f32> = vec2<f32>(0.0, 1.0);
struct Params {
radius: f32,
_pad: f32,
tex_size: vec2<f32>,
}
@group(1) @binding(0) var<uniform> params: Params;
@fragment
fn effect_main(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
let pixel = DIRECTION / params.tex_size;
let sigma = max(params.radius / 3.0, 0.001);
var color = vec4<f32>(0.0);
var total_weight = 0.0;
let r = i32(ceil(params.radius));
for (var i = -r; i <= r; i++) {
let offset = f32(i);
let weight = exp(-(offset * offset) / (2.0 * sigma * sigma));
color += textureSample(t_input, s_input, uv + pixel * offset) * weight;
total_weight += weight;
}
return color / total_weight;
}
"#;
#[derive(Default)]
struct App<'a> {
window: Option<Arc<Window>>,
renderer: Option<grafo::Renderer<'a>>,
}
impl<'a> ApplicationHandler for App<'a> {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
let window = Arc::new(
event_loop
.create_window(
Window::default_attributes()
.with_title("Grafo – Gaussian Blur (Multi-Pass Effect)"),
)
.unwrap(),
);
let window_size = window.inner_size();
let scale_factor = window.scale_factor();
let physical_size = (window_size.width, window_size.height);
let mut renderer = block_on(grafo::Renderer::new(
window.clone(),
physical_size,
scale_factor,
true,
false,
1,
));
renderer
.load_effect(BLUR_EFFECT, &[HORIZONTAL_BLUR_WGSL, VERTICAL_BLUR_WGSL])
.expect("Failed to compile blur effect");
self.window = Some(window);
self.renderer = Some(renderer);
}
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
window_id: WindowId,
event: WindowEvent,
) {
let Some(window) = &self.window else { return };
let Some(renderer) = &mut self.renderer else {
return;
};
if window_id != window.id() {
return;
}
match event {
WindowEvent::CloseRequested => event_loop.exit(),
WindowEvent::Resized(physical_size) => {
let new_size = (physical_size.width, physical_size.height);
renderer.resize(new_size);
window.request_redraw();
}
WindowEvent::RedrawRequested => {
let (pw, ph) = renderer.size();
let bg = Shape::rect(
[(30.0, 30.0), (770.0, 570.0)],
Stroke::new(2.0, Color::BLACK),
);
let bg_id = renderer.add_shape(bg, None, None);
renderer.set_shape_color(bg_id, Some(Color::rgb(240, 240, 245)));
let label = Shape::rect(
[(310.0, 200.0), (750.0, 230.0)],
Stroke::new(1.0, Color::BLACK),
);
let l = renderer.add_shape(label, Some(bg_id), None);
renderer.set_shape_color(l, Some(Color::rgb(200, 200, 255)));
let group_bg = Shape::rect(
[(80.0, 80.0), (500.0, 400.0)],
Stroke::new(0.0, Color::TRANSPARENT),
);
let group = renderer.add_shape(group_bg, None, None);
renderer.set_shape_color(group, Some(Color::rgba(255, 100, 100, 100)));
let child1 = Shape::rect(
[(100.0, 100.0), (300.0, 280.0)],
Stroke::new(3.0, Color::rgb(0, 0, 0)),
);
let c1 = renderer.add_shape(child1, Some(group), None);
renderer.set_shape_color(c1, Some(Color::rgb(50, 120, 255)));
let child2 = Shape::rect(
[(200.0, 180.0), (450.0, 360.0)],
Stroke::new(3.0, Color::rgb(0, 0, 0)),
);
let c2 = renderer.add_shape(child2, Some(group), None);
renderer.set_shape_color(c2, Some(Color::rgb(50, 220, 80)));
let blur_params = BlurParams {
radius: 8.0,
_pad: 0.0,
tex_size: [pw as f32, ph as f32],
};
renderer
.set_group_effect(group, BLUR_EFFECT, bytemuck::bytes_of(&blur_params))
.expect("Failed to set blur effect");
let sharp_bg = Shape::rect(
[(80.0, 420.0), (500.0, 560.0)],
Stroke::new(0.0, Color::TRANSPARENT),
);
let sharp = renderer.add_shape(sharp_bg, None, None);
renderer.set_shape_color(sharp, Some(Color::rgb(255, 100, 100)));
let sc1 = Shape::rect(
[(100.0, 430.0), (300.0, 550.0)],
Stroke::new(3.0, Color::rgb(0, 0, 0)),
);
let s1 = renderer.add_shape(sc1, Some(sharp), None);
renderer.set_shape_color(s1, Some(Color::rgb(50, 120, 255)));
let sc2 = Shape::rect(
[(200.0, 440.0), (450.0, 550.0)],
Stroke::new(3.0, Color::rgb(0, 0, 0)),
);
let s2 = renderer.add_shape(sc2, Some(sharp), None);
renderer.set_shape_color(s2, Some(Color::rgb(50, 220, 80)));
match renderer.render() {
Ok(_) => {
renderer.clear_draw_queue();
}
Err(wgpu::SurfaceError::Lost) => renderer.resize(renderer.size()),
Err(wgpu::SurfaceError::OutOfMemory) => event_loop.exit(),
Err(e) => eprintln!("{e:?}"),
}
}
_ => {}
}
}
}
pub fn main() {
env_logger::init();
let event_loop = EventLoop::new().expect("To create the event loop");
let mut app = App::default();
let _ = event_loop.run_app(&mut app);
}