use std::{rc::Rc, sync::Arc};
use anyhow::Result;
use gpui::{Hsla, SharedString, px};
use schemars::JsonSchema;
use serde::{Deserialize, Serialize};
use crate::{
Colorize, Theme, ThemeColor, ThemeMode,
highlighter::{HighlightTheme, HighlightThemeStyle},
};
#[derive(Debug, Clone, Default, Serialize, Deserialize, JsonSchema)]
#[serde(default)]
pub struct ThemeSet {
pub name: SharedString,
pub author: Option<SharedString>,
pub url: Option<SharedString>,
#[serde(rename = "themes")]
pub themes: Vec<ThemeConfig>,
}
#[derive(Debug, Clone, Default, Serialize, Deserialize, JsonSchema)]
#[serde(default)]
pub struct ThemeConfig {
pub is_default: bool,
pub name: SharedString,
pub mode: ThemeMode,
#[serde(rename = "font.size")]
pub font_size: Option<f32>,
#[serde(rename = "font.family")]
pub font_family: Option<SharedString>,
#[serde(rename = "mono_font.family")]
pub mono_font_family: Option<SharedString>,
#[serde(rename = "mono_font.size")]
pub mono_font_size: Option<f32>,
#[serde(rename = "radius")]
pub radius: Option<usize>,
#[serde(rename = "radius.lg")]
pub radius_lg: Option<usize>,
#[serde(rename = "shadow")]
pub shadow: Option<bool>,
pub colors: ThemeConfigColors,
pub highlight: Option<HighlightThemeStyle>,
}
#[derive(Debug, Default, Clone, JsonSchema, Serialize, Deserialize)]
pub struct ThemeConfigColors {
#[serde(rename = "accent.background")]
pub accent: Option<SharedString>,
#[serde(rename = "accent.foreground")]
pub accent_foreground: Option<SharedString>,
#[serde(rename = "accordion.background")]
pub accordion: Option<SharedString>,
#[serde(rename = "accordion.hover.background")]
pub accordion_hover: Option<SharedString>,
#[serde(rename = "background")]
pub background: Option<SharedString>,
#[serde(rename = "border")]
pub border: Option<SharedString>,
#[serde(rename = "group_box.background")]
pub group_box: Option<SharedString>,
#[serde(rename = "group_box.foreground")]
pub group_box_foreground: Option<SharedString>,
#[serde(rename = "group_box.title.foreground")]
pub group_box_title_foreground: Option<SharedString>,
#[serde(rename = "caret")]
pub caret: Option<SharedString>,
#[serde(rename = "chart.1")]
pub chart_1: Option<SharedString>,
#[serde(rename = "chart.2")]
pub chart_2: Option<SharedString>,
#[serde(rename = "chart.3")]
pub chart_3: Option<SharedString>,
#[serde(rename = "chart.4")]
pub chart_4: Option<SharedString>,
#[serde(rename = "chart.5")]
pub chart_5: Option<SharedString>,
#[serde(rename = "danger.background")]
pub danger: Option<SharedString>,
#[serde(rename = "danger.active.background")]
pub danger_active: Option<SharedString>,
#[serde(rename = "danger.foreground")]
pub danger_foreground: Option<SharedString>,
#[serde(rename = "danger.hover.background")]
pub danger_hover: Option<SharedString>,
#[serde(rename = "description_list.label.background")]
pub description_list_label: Option<SharedString>,
#[serde(rename = "description_list.label.foreground")]
pub description_list_label_foreground: Option<SharedString>,
#[serde(rename = "drag.border")]
pub drag_border: Option<SharedString>,
#[serde(rename = "drop_target.background")]
pub drop_target: Option<SharedString>,
#[serde(rename = "foreground")]
pub foreground: Option<SharedString>,
#[serde(rename = "info.background")]
pub info: Option<SharedString>,
#[serde(rename = "info.active.background")]
pub info_active: Option<SharedString>,
#[serde(rename = "info.foreground")]
pub info_foreground: Option<SharedString>,
#[serde(rename = "info.hover.background")]
pub info_hover: Option<SharedString>,
#[serde(rename = "input.border")]
pub input: Option<SharedString>,
#[serde(rename = "link")]
pub link: Option<SharedString>,
#[serde(rename = "link.active")]
pub link_active: Option<SharedString>,
#[serde(rename = "link.hover")]
pub link_hover: Option<SharedString>,
#[serde(rename = "list.background")]
pub list: Option<SharedString>,
#[serde(rename = "list.active.background")]
pub list_active: Option<SharedString>,
#[serde(rename = "list.active.border")]
pub list_active_border: Option<SharedString>,
#[serde(rename = "list.even.background")]
pub list_even: Option<SharedString>,
#[serde(rename = "list.head.background")]
pub list_head: Option<SharedString>,
#[serde(rename = "list.hover.background")]
pub list_hover: Option<SharedString>,
#[serde(rename = "muted.background")]
pub muted: Option<SharedString>,
#[serde(rename = "muted.foreground")]
pub muted_foreground: Option<SharedString>,
#[serde(rename = "popover.background")]
pub popover: Option<SharedString>,
#[serde(rename = "popover.foreground")]
pub popover_foreground: Option<SharedString>,
#[serde(rename = "primary.background")]
pub primary: Option<SharedString>,
#[serde(rename = "primary.active.background")]
pub primary_active: Option<SharedString>,
#[serde(rename = "primary.foreground")]
pub primary_foreground: Option<SharedString>,
#[serde(rename = "primary.hover.background")]
pub primary_hover: Option<SharedString>,
#[serde(rename = "progress.bar.background")]
pub progress_bar: Option<SharedString>,
#[serde(rename = "ring")]
pub ring: Option<SharedString>,
#[serde(rename = "scrollbar.background")]
pub scrollbar: Option<SharedString>,
#[serde(rename = "scrollbar.thumb.background")]
pub scrollbar_thumb: Option<SharedString>,
#[serde(rename = "scrollbar.thumb.hover.background")]
pub scrollbar_thumb_hover: Option<SharedString>,
#[serde(rename = "secondary.background")]
pub secondary: Option<SharedString>,
#[serde(rename = "secondary.active.background")]
pub secondary_active: Option<SharedString>,
#[serde(rename = "secondary.foreground")]
pub secondary_foreground: Option<SharedString>,
#[serde(rename = "secondary.hover.background")]
pub secondary_hover: Option<SharedString>,
#[serde(rename = "selection.background")]
pub selection: Option<SharedString>,
#[serde(rename = "sidebar.background")]
pub sidebar: Option<SharedString>,
#[serde(rename = "sidebar.accent.background")]
pub sidebar_accent: Option<SharedString>,
#[serde(rename = "sidebar.accent.foreground")]
pub sidebar_accent_foreground: Option<SharedString>,
#[serde(rename = "sidebar.border")]
pub sidebar_border: Option<SharedString>,
#[serde(rename = "sidebar.foreground")]
pub sidebar_foreground: Option<SharedString>,
#[serde(rename = "sidebar.primary.background")]
pub sidebar_primary: Option<SharedString>,
#[serde(rename = "sidebar.primary.foreground")]
pub sidebar_primary_foreground: Option<SharedString>,
#[serde(rename = "skeleton.background")]
pub skeleton: Option<SharedString>,
#[serde(rename = "slider.background")]
pub slider_bar: Option<SharedString>,
#[serde(rename = "slider.thumb.background")]
pub slider_thumb: Option<SharedString>,
#[serde(rename = "success.background")]
pub success: Option<SharedString>,
#[serde(rename = "success.foreground")]
pub success_foreground: Option<SharedString>,
#[serde(rename = "success.hover.background")]
pub success_hover: Option<SharedString>,
#[serde(rename = "success.active.background")]
pub success_active: Option<SharedString>,
#[serde(rename = "bullish.background")]
pub bullish: Option<SharedString>,
#[serde(rename = "bearish.background")]
pub bearish: Option<SharedString>,
#[serde(rename = "switch.background")]
pub switch: Option<SharedString>,
#[serde(rename = "switch.thumb.background")]
pub switch_thumb: Option<SharedString>,
#[serde(rename = "tab.background")]
pub tab: Option<SharedString>,
#[serde(rename = "tab.active.background")]
pub tab_active: Option<SharedString>,
#[serde(rename = "tab.active.foreground")]
pub tab_active_foreground: Option<SharedString>,
#[serde(rename = "tab_bar.background")]
pub tab_bar: Option<SharedString>,
#[serde(rename = "tab_bar.segmented.background")]
pub tab_bar_segmented: Option<SharedString>,
#[serde(rename = "tab.foreground")]
pub tab_foreground: Option<SharedString>,
#[serde(rename = "table.background")]
pub table: Option<SharedString>,
#[serde(rename = "table.active.background")]
pub table_active: Option<SharedString>,
#[serde(rename = "table.active.border")]
pub table_active_border: Option<SharedString>,
#[serde(rename = "table.even.background")]
pub table_even: Option<SharedString>,
#[serde(rename = "table.head.background")]
pub table_head: Option<SharedString>,
#[serde(rename = "table.head.foreground")]
pub table_head_foreground: Option<SharedString>,
#[serde(rename = "table.hover.background")]
pub table_hover: Option<SharedString>,
#[serde(rename = "table.row.border")]
pub table_row_border: Option<SharedString>,
#[serde(rename = "title_bar.background")]
pub title_bar: Option<SharedString>,
#[serde(rename = "title_bar.border")]
pub title_bar_border: Option<SharedString>,
#[serde(rename = "tiles.background")]
pub tiles: Option<SharedString>,
#[serde(rename = "warning.background")]
pub warning: Option<SharedString>,
#[serde(rename = "warning.active.background")]
pub warning_active: Option<SharedString>,
#[serde(rename = "warning.hover.background")]
pub warning_hover: Option<SharedString>,
#[serde(rename = "warning.foreground")]
pub warning_foreground: Option<SharedString>,
#[serde(rename = "overlay")]
pub overlay: Option<SharedString>,
#[serde(rename = "window.border")]
pub window_border: Option<SharedString>,
#[serde(rename = "base.blue")]
blue: Option<String>,
#[serde(rename = "base.blue.light")]
blue_light: Option<String>,
#[serde(rename = "base.cyan")]
cyan: Option<String>,
#[serde(rename = "base.cyan.light")]
cyan_light: Option<String>,
#[serde(rename = "base.green")]
green: Option<String>,
#[serde(rename = "base.green.light")]
green_light: Option<String>,
#[serde(rename = "base.magenta")]
magenta: Option<String>,
#[serde(rename = "base.magenta.light")]
magenta_light: Option<String>,
#[serde(rename = "base.red")]
red: Option<String>,
#[serde(rename = "base.red.light")]
red_light: Option<String>,
#[serde(rename = "base.yellow")]
yellow: Option<String>,
#[serde(rename = "base.yellow.light")]
yellow_light: Option<String>,
}
fn try_parse_color(color: &str) -> Result<Hsla> {
let rgba = gpui::Rgba::try_from(color)?;
Ok(rgba.into())
}
impl ThemeColor {
pub(crate) fn apply_config(&mut self, config: &ThemeConfig, default_theme: &ThemeColor) {
let colors = config.colors.clone();
macro_rules! apply_color {
($config_field:ident) => {
if let Some(value) = colors.$config_field {
if let Ok(color) = try_parse_color(&value) {
self.$config_field = color;
} else {
self.$config_field = default_theme.$config_field;
}
} else {
self.$config_field = default_theme.$config_field;
}
};
($config_field:ident, fallback = $fallback:expr) => {
if let Some(value) = colors.$config_field {
if let Ok(color) = try_parse_color(&value) {
self.$config_field = color;
}
} else {
self.$config_field = $fallback;
}
};
}
apply_color!(background);
apply_color!(red);
apply_color!(
red_light,
fallback = self.background.blend(self.red.opacity(0.8))
);
apply_color!(green);
apply_color!(
green_light,
fallback = self.background.blend(self.green.opacity(0.8))
);
apply_color!(blue);
apply_color!(
blue_light,
fallback = self.background.blend(self.blue.opacity(0.8))
);
apply_color!(magenta);
apply_color!(
magenta_light,
fallback = self.background.blend(self.magenta.opacity(0.8))
);
apply_color!(yellow);
apply_color!(
yellow_light,
fallback = self.background.blend(self.yellow.opacity(0.8))
);
apply_color!(cyan);
apply_color!(
cyan_light,
fallback = self.background.blend(self.cyan.opacity(0.8))
);
apply_color!(border);
apply_color!(foreground);
apply_color!(muted);
apply_color!(
muted_foreground,
fallback = self.muted.blend(self.foreground.opacity(0.7))
);
let active_darken = if config.mode.is_dark() { 0.2 } else { 0.1 };
let hover_opacity = 0.9;
apply_color!(primary);
apply_color!(primary_foreground, fallback = self.foreground);
apply_color!(
primary_hover,
fallback = self.background.blend(self.primary.opacity(hover_opacity))
);
apply_color!(
primary_active,
fallback = self.primary.darken(active_darken)
);
apply_color!(secondary);
apply_color!(secondary_foreground, fallback = self.foreground);
apply_color!(
secondary_hover,
fallback = self.background.blend(self.secondary.opacity(hover_opacity))
);
apply_color!(
secondary_active,
fallback = self.secondary.darken(active_darken)
);
apply_color!(success, fallback = self.green);
apply_color!(success_foreground, fallback = self.primary_foreground);
apply_color!(
success_hover,
fallback = self.background.blend(self.success.opacity(hover_opacity))
);
apply_color!(
success_active,
fallback = self.success.darken(active_darken)
);
apply_color!(bullish, fallback = self.green);
apply_color!(bearish, fallback = self.red);
apply_color!(info, fallback = self.cyan);
apply_color!(info_foreground, fallback = self.primary_foreground);
apply_color!(
info_hover,
fallback = self.background.blend(self.info.opacity(hover_opacity))
);
apply_color!(info_active, fallback = self.info.darken(active_darken));
apply_color!(warning, fallback = self.yellow);
apply_color!(warning_foreground, fallback = self.primary_foreground);
apply_color!(
warning_hover,
fallback = self.background.blend(self.warning.opacity(0.9))
);
apply_color!(
warning_active,
fallback = self.background.blend(self.warning.darken(active_darken))
);
apply_color!(accent, fallback = self.secondary);
apply_color!(accent_foreground, fallback = self.foreground);
apply_color!(accordion, fallback = self.background);
apply_color!(accordion_hover, fallback = self.accent.opacity(0.8));
apply_color!(
group_box,
fallback = self
.background
.blend(
self.secondary
.opacity(if config.mode.is_dark() { 0.3 } else { 0.4 })
)
);
apply_color!(group_box_foreground, fallback = self.foreground);
apply_color!(caret, fallback = self.primary);
apply_color!(chart_1, fallback = self.blue.lighten(0.4));
apply_color!(chart_2, fallback = self.blue.lighten(0.2));
apply_color!(chart_3, fallback = self.blue);
apply_color!(chart_4, fallback = self.blue.darken(0.2));
apply_color!(chart_5, fallback = self.blue.darken(0.4));
apply_color!(danger, fallback = self.red);
apply_color!(danger_active, fallback = self.danger.darken(active_darken));
apply_color!(danger_foreground, fallback = self.primary_foreground);
apply_color!(
danger_hover,
fallback = self.background.blend(self.danger.opacity(0.9))
);
apply_color!(
description_list_label,
fallback = self.background.blend(self.border.opacity(0.2))
);
apply_color!(
description_list_label_foreground,
fallback = self.muted_foreground
);
apply_color!(drag_border, fallback = self.primary.opacity(0.65));
apply_color!(drop_target, fallback = self.primary.opacity(0.2));
apply_color!(input, fallback = self.border);
apply_color!(link, fallback = self.primary);
apply_color!(link_active, fallback = self.link);
apply_color!(link_hover, fallback = self.link);
apply_color!(list, fallback = self.background);
apply_color!(
list_active,
fallback = self.background.blend(self.primary.opacity(0.1))
);
apply_color!(
list_active_border,
fallback = self.background.blend(self.primary.opacity(0.6))
);
apply_color!(list_even, fallback = self.list);
apply_color!(list_head, fallback = self.list);
apply_color!(list_hover, fallback = self.secondary_hover);
apply_color!(popover, fallback = self.background);
apply_color!(popover_foreground, fallback = self.foreground);
apply_color!(progress_bar, fallback = self.primary);
apply_color!(ring, fallback = self.blue);
apply_color!(scrollbar, fallback = self.background);
apply_color!(scrollbar_thumb, fallback = self.accent);
apply_color!(scrollbar_thumb_hover, fallback = self.scrollbar_thumb);
apply_color!(selection, fallback = self.primary);
apply_color!(sidebar, fallback = self.background);
apply_color!(sidebar_accent, fallback = self.accent);
apply_color!(sidebar_accent_foreground, fallback = self.accent_foreground);
apply_color!(sidebar_border, fallback = self.border);
apply_color!(sidebar_foreground, fallback = self.foreground);
apply_color!(sidebar_primary, fallback = self.primary);
apply_color!(
sidebar_primary_foreground,
fallback = self.primary_foreground
);
apply_color!(skeleton, fallback = self.secondary);
apply_color!(slider_bar, fallback = self.primary);
apply_color!(slider_thumb, fallback = self.primary_foreground);
apply_color!(switch, fallback = self.secondary);
apply_color!(switch_thumb, fallback = self.background);
apply_color!(tab, fallback = self.background);
apply_color!(tab_active, fallback = self.background);
apply_color!(tab_active_foreground, fallback = self.foreground);
apply_color!(tab_bar, fallback = self.background);
apply_color!(tab_bar_segmented, fallback = self.secondary);
apply_color!(tab_foreground, fallback = self.foreground);
apply_color!(table, fallback = self.list);
apply_color!(table_active, fallback = self.list_active);
apply_color!(table_active_border, fallback = self.list_active_border);
apply_color!(table_even, fallback = self.list_even);
apply_color!(table_head, fallback = self.list_head);
apply_color!(table_head_foreground, fallback = self.muted_foreground);
apply_color!(table_hover, fallback = self.list_hover);
apply_color!(table_row_border, fallback = self.border);
apply_color!(title_bar, fallback = self.background);
apply_color!(title_bar_border, fallback = self.border);
apply_color!(tiles, fallback = self.background);
apply_color!(overlay);
apply_color!(window_border, fallback = self.border);
self.list_active = self.list_active.alpha(self.list_active.a.min(0.2));
self.table_active = self.table_active.alpha(self.table_active.a.min(0.2));
self.selection = self.selection.alpha(self.selection.a.min(0.3));
}
}
impl Theme {
pub fn apply_config(&mut self, config: &Rc<ThemeConfig>) {
if config.mode.is_dark() {
self.dark_theme = config.clone();
} else {
self.light_theme = config.clone();
}
if let Some(style) = &config.highlight {
let highlight_theme = Arc::new(HighlightTheme {
name: config.name.to_string(),
appearance: config.mode,
style: style.clone(),
});
self.highlight_theme = highlight_theme.clone();
}
let default_theme = if config.mode.is_dark() {
Self::from(ThemeColor::dark().as_ref())
} else {
Self::from(ThemeColor::light().as_ref())
};
if let Some(font_size) = config.font_size {
self.font_size = px(font_size);
} else {
self.font_size = default_theme.font_size;
}
if let Some(font_family) = &config.font_family {
self.font_family = font_family.clone();
} else {
self.font_family = default_theme.font_family.clone();
}
if let Some(mono_font_family) = &config.mono_font_family {
self.mono_font_family = mono_font_family.clone();
} else {
self.mono_font_family = default_theme.mono_font_family.clone();
}
if let Some(mono_font_size) = config.mono_font_size {
self.mono_font_size = px(mono_font_size);
} else {
self.mono_font_size = default_theme.mono_font_size;
}
if let Some(radius) = config.radius {
self.radius = px(radius as f32);
} else {
self.radius = default_theme.radius;
}
if let Some(radius_lg) = config.radius_lg {
self.radius_lg = px(radius_lg as f32);
} else {
self.radius_lg = default_theme.radius_lg;
}
if let Some(shadow) = config.shadow {
self.shadow = shadow;
} else {
self.shadow = default_theme.shadow;
}
self.colors.apply_config(&config, &default_theme.colors);
self.mode = config.mode;
}
}
#[cfg(test)]
mod tests {
use super::try_parse_color;
use gpui::hsla;
#[test]
fn test_try_parse_color() {
assert_eq!(
try_parse_color("#F2F200").ok(),
Some(hsla(0.16666667, 1., 0.4745098, 1.0))
);
assert_eq!(
try_parse_color("#00f21888").ok(),
Some(hsla(0.34986225, 1.0, 0.4745098, 0.53333336))
);
}
}