use crate::{highlighter::HighlightTheme, scroll::ScrollbarShow};
use gpui::{px, App, Global, Hsla, Pixels, SharedString, Window, WindowAppearance};
use schemars::JsonSchema;
use serde::{Deserialize, Serialize};
use std::{
ops::{Deref, DerefMut},
rc::Rc,
sync::Arc,
};
mod color;
mod registry;
mod schema;
mod theme_color;
pub use color::*;
pub use registry::*;
pub use schema::*;
pub use theme_color::*;
pub fn init(cx: &mut App) {
registry::init(cx);
Theme::sync_system_appearance(None, cx);
Theme::sync_scrollbar_appearance(cx);
}
pub trait ActiveTheme {
fn theme(&self) -> &Theme;
}
impl ActiveTheme for App {
#[inline(always)]
fn theme(&self) -> &Theme {
Theme::global(self)
}
}
#[derive(Debug, Clone, Serialize, Deserialize, JsonSchema)]
pub struct Theme {
pub colors: ThemeColor,
pub highlight_theme: Arc<HighlightTheme>,
pub light_theme: Rc<ThemeConfig>,
pub dark_theme: Rc<ThemeConfig>,
pub mode: ThemeMode,
pub font_family: SharedString,
pub font_size: Pixels,
pub mono_font_family: SharedString,
pub mono_font_size: Pixels,
pub radius: Pixels,
pub radius_lg: Pixels,
pub shadow: bool,
pub transparent: Hsla,
pub scrollbar_show: ScrollbarShow,
pub tile_grid_size: Pixels,
pub tile_shadow: bool,
pub tile_radius: Pixels,
}
impl Default for Theme {
fn default() -> Self {
Self::from(&ThemeColor::default())
}
}
impl Deref for Theme {
type Target = ThemeColor;
fn deref(&self) -> &Self::Target {
&self.colors
}
}
impl DerefMut for Theme {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.colors
}
}
impl Global for Theme {}
impl Theme {
#[inline(always)]
pub fn global(cx: &App) -> &Theme {
cx.global::<Theme>()
}
#[inline(always)]
pub fn global_mut(cx: &mut App) -> &mut Theme {
cx.global_mut::<Theme>()
}
#[inline(always)]
pub fn is_dark(&self) -> bool {
self.mode.is_dark()
}
pub fn theme_name(&self) -> &SharedString {
if self.is_dark() {
&self.dark_theme.name
} else {
&self.light_theme.name
}
}
pub fn sync_system_appearance(window: Option<&mut Window>, cx: &mut App) {
let appearance = window
.as_ref()
.map(|window| window.appearance())
.unwrap_or_else(|| cx.window_appearance());
Self::change(appearance, window, cx);
}
pub fn sync_scrollbar_appearance(cx: &mut App) {
Theme::global_mut(cx).scrollbar_show = if cx.should_auto_hide_scrollbars() {
ScrollbarShow::Scrolling
} else {
ScrollbarShow::Hover
};
}
pub fn change(mode: impl Into<ThemeMode>, window: Option<&mut Window>, cx: &mut App) {
let mode = mode.into();
if !cx.has_global::<Theme>() {
let mut theme = Theme::default();
theme.light_theme = ThemeRegistry::global(cx).default_light_theme().clone();
theme.dark_theme = ThemeRegistry::global(cx).default_dark_theme().clone();
cx.set_global(theme);
}
let theme = cx.global_mut::<Theme>();
theme.mode = mode;
if mode.is_dark() {
theme.apply_config(&theme.dark_theme.clone());
} else {
theme.apply_config(&theme.light_theme.clone());
}
if let Some(window) = window {
window.refresh();
}
}
#[inline]
pub(crate) fn editor_background(&self) -> Hsla {
self.highlight_theme
.style
.editor_background
.unwrap_or(self.background)
}
}
impl From<&ThemeColor> for Theme {
fn from(colors: &ThemeColor) -> Self {
Theme {
mode: ThemeMode::default(),
transparent: Hsla::transparent_black(),
font_family: ".SystemUIFont".into(),
font_size: px(16.),
mono_font_family: if cfg!(target_os = "macos") {
"Menlo".into()
} else if cfg!(target_os = "windows") {
"Consolas".into()
} else {
"DejaVu Sans Mono".into()
},
mono_font_size: px(13.),
radius: px(6.),
radius_lg: px(8.),
shadow: true,
scrollbar_show: ScrollbarShow::default(),
tile_grid_size: px(8.),
tile_shadow: true,
tile_radius: px(0.),
colors: *colors,
light_theme: Rc::new(ThemeConfig::default()),
dark_theme: Rc::new(ThemeConfig::default()),
highlight_theme: HighlightTheme::default_light(),
}
}
}
#[derive(
Debug, Clone, Copy, Default, PartialEq, PartialOrd, Eq, Hash, Serialize, Deserialize, JsonSchema,
)]
#[serde(rename_all = "snake_case")]
pub enum ThemeMode {
#[default]
Light,
Dark,
}
impl ThemeMode {
#[inline(always)]
pub fn is_dark(&self) -> bool {
matches!(self, Self::Dark)
}
pub fn name(&self) -> &'static str {
match self {
ThemeMode::Light => "light",
ThemeMode::Dark => "dark",
}
}
}
impl From<WindowAppearance> for ThemeMode {
fn from(appearance: WindowAppearance) -> Self {
match appearance {
WindowAppearance::Dark | WindowAppearance::VibrantDark => Self::Dark,
WindowAppearance::Light | WindowAppearance::VibrantLight => Self::Light,
}
}
}