use gpui::{
div, prelude::FluentBuilder as _, AnyElement, Div, InteractiveElement, IntoElement,
ParentElement, RenderOnce, StyleRefinement, Styled,
};
use crate::{menu::DropdownMenu, ActiveTheme as _, Collapsible, Selectable, StyledExt};
#[derive(IntoElement)]
pub struct SidebarHeader {
base: Div,
style: StyleRefinement,
children: Vec<AnyElement>,
selected: bool,
collapsed: bool,
}
impl SidebarHeader {
pub fn new() -> Self {
Self {
base: div(),
style: StyleRefinement::default(),
children: Vec::new(),
selected: false,
collapsed: false,
}
}
}
impl Default for SidebarHeader {
fn default() -> Self {
Self::new()
}
}
impl Selectable for SidebarHeader {
fn selected(mut self, selected: bool) -> Self {
self.selected = selected;
self
}
fn is_selected(&self) -> bool {
self.selected
}
}
impl Collapsible for SidebarHeader {
fn is_collapsed(&self) -> bool {
self.collapsed
}
fn collapsed(mut self, collapsed: bool) -> Self {
self.collapsed = collapsed;
self
}
}
impl ParentElement for SidebarHeader {
fn extend(&mut self, elements: impl IntoIterator<Item = gpui::AnyElement>) {
self.children.extend(elements);
}
}
impl Styled for SidebarHeader {
fn style(&mut self) -> &mut gpui::StyleRefinement {
&mut self.style
}
}
impl InteractiveElement for SidebarHeader {
fn interactivity(&mut self) -> &mut gpui::Interactivity {
self.base.interactivity()
}
}
impl DropdownMenu for SidebarHeader {}
impl RenderOnce for SidebarHeader {
fn render(self, _: &mut gpui::Window, cx: &mut gpui::App) -> impl gpui::IntoElement {
self.base
.id("sidebar-header")
.h_flex()
.gap_2()
.p_2()
.w_full()
.justify_between()
.rounded(cx.theme().radius)
.refine_style(&self.style)
.hover(|this| {
this.bg(cx.theme().sidebar_accent)
.text_color(cx.theme().sidebar_accent_foreground)
})
.when(self.selected, |this| {
this.bg(cx.theme().sidebar_accent)
.text_color(cx.theme().sidebar_accent_foreground)
})
.children(self.children)
}
}