/*
* Copyright (c) godot-rust; Bromeon and contributors.
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
//! Before Godot 4.7 initialization layers – be it an engine module or gdextension – was working with not yet fully initialized
//! object (i.e. RefCounted with reference count `0`). Increasing and decreasing RefCount anyhow (by, for example,
//! passing it to one of the Godot APIs) was resulting in freeing the Object.
//! Additionally, initializing freshly constructed instance was caller responsibility.
//!
//! Since Godot 4.7 initialization layer receives (and yields) fully initialized object.
//!
//! `base_weak_initialization` contains implementation for safe workaround around this issue (deffered init) for Godot < 4.7.
//! `base_strong_initialization` contains placeholders for Godot >= 4.7.
//!
//! For more information see also [`Base::to_init_gd`].
pub use InitTracker;
pub use InitTracker;
/// Represents the initialization state of a `Base<T>` object.