godot-bevy 0.6.1

Bridge between Bevy ECS and Godot 4 for Rust-powered game development
Documentation
pub use crate::GodotPlugin;
pub use crate::bridge::*;
pub use crate::node_tree_view::NodeTreeView;
pub use crate::plugins::{
    assets::{GodotAssetsPlugin, GodotResource},
    audio::{
        Audio, AudioApp, AudioChannel, AudioChannelMarker, AudioError, AudioEasing, 
        AudioOutput, AudioPlayerType, AudioSettings, AudioTween, 
        GodotAudioChannels, GodotAudioPlugin, MainAudioTrack, PlayAudioCommand, 
        SoundId,
    },
    core::{
        ActionInput, Collisions, FindEntityByNameExt, GodotCorePlugin, GodotSignal, Groups,
        KeyboardInput, MouseButtonInput, MouseMotion, PhysicsUpdate, SceneTreeEventReader,
        SceneTreeRef, SystemDeltaTimer, Transform2D, Transform3D,
        collisions::{
            ALL_COLLISION_SIGNALS, AREA_ENTERED, AREA_EXITED, BODY_ENTERED, BODY_EXITED,
            COLLISION_END_SIGNALS, COLLISION_START_SIGNALS,
        },
        connect_godot_signal,
    },
    packed_scene::{GodotScene, PackedScenePlugin},
};
pub use godot::prelude as godot_prelude;
pub use godot_bevy_macros::*;